National Repository of Grey Literature 65 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Implementation of 3D Logic Game in JavaScript
Knapovský, Martin ; Beran, Vítězslav (referee) ; Dudka, Vendula (advisor)
This bachelor's thesis describes development of a web game based on analysis of Berušky 2 game. Technologies needed for development are briefly introduced as well as the theory necessary for understanding the methods used in implementation. The final solution was put through tests, results of which serve as a basis for discussion about overall usability of technologies newly appearing on the web scene.
3D Indoor Localization
Zvěřina, Jiří ; Polčák, Libor (referee) ; Veselý, Vladimír (advisor)
This thesis is about designing and creating 3D visualisation of interior localization using Sewio system. Visualisation is presented as web application with WebGL technology. WebGL deployment is simplified with Three.js library. For future scalability of the application, I deal with integration of Three.js into Model-View-Controller architecture. The last part of the thesis is about additional sensors and their use to make the localization more precise. There is a barometric senzor making vertical localization possible and inertial sensors useful for determining rotation of localized devices.
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
A Tool for Sharing and Visualization of Skydiving Records
Madaj, Tomáš ; Kolář, Martin (referee) ; Herout, Adam (advisor)
Purpose of this work is to create a web application which would enable easiest possible 3D visualisation and sharing of uploaded GPS logs. It is intended mainly for aerosports. The application is built on the full-stack JavaScript platform Meteor.js, it features a web user interface and utilizes WebGL library three.js for 3D visualisations in browser. This form allows to achieve intended accessibility and simplicity of usage. The application is a valuable sports performance analysis tool. It brings accurate view of the actual trajectory in the sky where it's otherwise impossible due to the absence of a close visual reference point.
Logistic system animation for production facilities
Mařata, Michal ; Hromková, Ivana (referee) ; Simeonov, Simeon (advisor)
The topic of this thesis is Logistic Systém Animation for Production Facilities. Animation planning of production gets posibility of more atractive, faster understanding of timing production line. The result of the thesis is classic program for Windows, written in C#. For better functionality of 3D visualization is addedd HelixToolkit library. The other result is web application written with JavaScript library Three.js. In Web Application is enabled to load 3D model of own factory (*.ifc file), loading other 3D models, changing their position and saving changes to the database (MS Excel, MS Access). During the animation is enabled to make changes (as speed, skipping steps).
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.
3D Graphics in Web Browser
Kuželová, Ludmila ; Kršek, Přemysl (referee) ; Španěl, Michal (advisor)
The thesis deals with the creation of a three-dimensional virtual view with the use of the new WebGL standard in combination with O3D javascript framework. The result is freely available web application which generates a virtual tour of sent series of photographs. Afterwards, the photographs are processed by the server, which on the basis of found corresponding points creates 3D scene. The application is based on a freeware application Bundler [40] which is used for identifying 3D points in uploaded photographs and related cameras (the places from which the photographs were taken). Bundler outputs are processed by Jetty web server with the use of Java script. At this point, all data required for the creation of a view are gathered. The display of the final result is then realized via HTML5, CSS, WebGL and Javascript using O3D.
Collision Detection in 3D Scene
Přibyl, Tomáš ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis is focused on algorithms for collision detection in Javascript programming language. Part of this thesis is also about testing applications. These applications test properties of algorithms and measure their calculation time.
Rendering Volumetric Data in Web Browser
Fisla, Jakub ; Zemčík, Pavel (referee) ; Španěl, Michal (advisor)
This thesis discusses rendering capabilities of web browsers of accelerated 3D scene rendering. It specifically deals with direct volumetric medical data visualization. It focuses on the usage of ray casting algorithm, its quality and its realistic rendering options. One of the goals was to create an application that demonstrates the ability to render three-dimensional volume data in a web browser using WebGL. The application is written in JavaSript and its 3D rendering core uses the Three.js library.
Vector Based High and Low En-Route Aeronautical Charts
Latta, Martin ; Rydlo, Karol (referee) ; Zemčík, Pavel (advisor)
Tato diplomová práce se zabývá dynamickým vykreslováním vektorových leteckých map, především letových trajektorií a navigačních bodů do mapy. Mapy jsou integrovány do mobilních aplikací, které piloti používají během letu a které nahrazují původní papírové mapy. Práce obsahuje teoretický úvod do problematiky a základní pojmy používané v letectví a navigaci. Další částí práce je průzkum, popis a zhodnocení existujících řešení a aplikací společně s návrhem a designem nového řešení. Nakonec je prezentována implementace demo aplikace pomocí WebGL knihovny a výsledné vyhodnocení a porovnání.

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