National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Experimental Software Musical Instrument
Konečný, Dominik ; Indrák, Michal (referee) ; Dlouhý, Dan (advisor)
The goal of this document is a design and realization of a synthesizer combining additive and subtractive synthesis in Max/MSP. The synthesizer will distinguish itself from others with its high variability of amplitude envelopes, low frequency oscillators (LFO) and an option of micro interval tuning and inharmonious spectrum. There will also be an option to setup the parameters by typing a text string.
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
Experimental Software Musical Instrument
Konečný, Dominik ; Indrák, Michal (referee) ; Dlouhý, Dan (advisor)
The goal of this document is a design and realization of a synthesizer combining additive and subtractive synthesis in Max/MSP. The synthesizer will distinguish itself from others with its high variability of amplitude envelopes, low frequency oscillators (LFO) and an option of micro interval tuning and inharmonious spectrum. There will also be an option to setup the parameters by typing a text string.

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