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> Hra v Unity
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Original title:
Hra v Unity
Translated title:
Game in Unity
Authors:
Zahálka, David
;
Vlnas, Michal
(referee) ;
Starka, Tomáš
(advisor)
Document type:
Bachelor's theses
Year:
2024
Language:
cze
Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract:
[cze]
[eng]
Tato závěrečná práce se zaměřuje na vytvoření 2D rogue-like počítačové hry na styl Vampire Survivors s procedurálními prvky. Hra je implementovaná v herním enginu Unity. Mapa hry je procedurálně generovaná za využití Perlinova šumu a Celulárních automatů.
This final thesis focuses on the development of a 2D rogue-like computer game in the style of Vampire Survivors, featuring procedural elements. The game is implemented using the Unity game engine. The game map is procedurally generated using Perlin noise and cellular automata.
Keywords:
2D
;
AI
;
c#
;
celular automata
;
computer game
;
context steering
;
perlin noise
;
procedural generation
;
rogue-like
;
rpg
;
topdown
;
unity
;
vampire survivors
;
2D
;
AI
;
c#
;
celulární automaty
;
perlinův šum
;
pohled shora
;
počítačová hra
;
procedurální generace
;
rogue-like
;
rpg
;
unity
;
vampire survivors
Institution:
Brno University of Technology (
web
)
Document availability information:
Fulltext is available in the Brno University of Technology Digital Library.
Original record:
https://hdl.handle.net/11012/248226
Permalink:
http://www.nusl.cz/ntk/nusl-617273
The record appears in these collections:
Universities and colleges
>
Public universities
>
Brno University of Technology
Academic theses (ETDs)
>
Bachelor's theses
Record created 2024-06-22, last modified 2024-06-22
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