Original title:
Real-time generátor 2.5D herního světa
Translated title:
Real-Time Generator of 2.5D Game World
Authors:
Dubec, Matej ; Pečiva, Jan (referee) ; Chlubna, Tomáš (advisor) Document type: Bachelor's theses
Year:
2022
Language:
slo Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[slo][eng]
Cieľom tejto práce je návrh a tvorba generátoru herného sveta fungujúcom v reálnom čase, v hernom engine Unity. Práca sa zaoberá princípmi hernej tvorby, metódami procedurálnej generácie prvkov v hrách a ďalej popisuje návrh a implementáciu generátoru.
The goal of this thesis is to design and create a game world generator, working in real-time, in Unity game engine. The thesis revolves around principes of game creation, methods of procedural generation of objects used in games and describes the design and implementation of the generator.
Keywords:
fractals; game engine; game world; L-systems; Perlin noise; procedural generation; Unity
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/208266