Original title: Neeuklidovské vykreslování ve VR
Translated title: Non-Euclidean Rendering in VR
Authors: Bobuľa, Matej ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
Document type: Master’s theses
Year: 2021
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: Euclidean spaces; game engine Unity; multi-pass rendering; non-Euclidean spaces; portals; render to texture; stencil buffer; stencil mask; stereoscopic rendering; Unity 3D; virtual reality; VR; Euklidovské priestory; herný engine Unity; neeuklidovské priestory; portály; stencilová maska; stencilový buffer; stereoskopické vykresľovanie; Unity 3D; viacpriechodové vykresľovanie; virtuálna realita; VR; vykresľovanie do textúr

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/200187

Permalink: http://www.nusl.cz/ntk/nusl-445563


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2021-06-27, last modified 2022-09-04


No fulltext
  • Export as DC, NUŠL, RIS
  • Share