guest ::
login
Digital Repository
Search
Submit
Help
About
Home
>
Academic theses (ETDs)
>
Bachelor's theses
> Herní demo v Unity
Information
Files
Original title:
Herní demo v Unity
Translated title:
Game Demo in Unity
Authors:
Kocián, Kryštof
;
Chlubna, Tomáš
(referee) ;
Milet, Tomáš
(advisor)
Document type:
Bachelor's theses
Year:
2020
Language:
cze
Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract:
[cze]
[eng]
Tato bakalářská práce se zabývá návrhem a implementací hry s procedurálně generovanými prvky v Unity. V práci lze najít shrnutí informací o videohrách, některé metody procedurální generace a popis procesu návrhu a implementace hry samotné.
The aim of this bachelor's thesis is to design and implement a game containing procedurally generated content in Unity. Inside you can find a summary of information about videogames, selected methods of procedural generation and a description of the design and implementation process of the game itself.
Keywords:
3D game
;
C#
;
computer game
;
game
;
game design
;
game engine
;
game mechanics
;
L-system
;
path finding
;
Perlin noise
;
procedural generation
;
Shader Graph
;
turn-based game
;
Unity
;
Unity3D
;
user interface
;
3D hra
;
C#
;
herní design
;
herní engine
;
herní mechaniky
;
hledání cesty
;
hra
;
L-systém
;
Perlinův šum
;
počítačová hra
;
procedurální generování
;
Shader Graph
;
tahová hra
;
Unity
;
Unity3D
;
uživatelské rozhraní
Institution:
Brno University of Technology (
web
)
Document availability information:
Fulltext is available in the Brno University of Technology Digital Library.
Original record:
http://hdl.handle.net/11012/191693
Permalink:
http://www.nusl.cz/ntk/nusl-416485
The record appears in these collections:
Universities and colleges
>
Public universities
>
Brno University of Technology
Academic theses (ETDs)
>
Bachelor's theses
Record created 2020-08-02, last modified 2022-09-04
Similar records
No fulltext
Export as
DC
,
NUŠL
,
RIS
Share