Original title: Vehicle Driving Simulator With Data Acquisition
Authors: Michalík, David
Document type: Papers
Language: eng
Publisher: Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií
Abstract: This paper describes the creation of a vehicle driving simulator that collects and implements data acquired from a driver’s inputs. These data are stored for future analysis of the driver and his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games. The paper explains vital steps of the process such as importing vehicle models, creating armature for physics and the creation of the world itself, alongside the data overview of gathered information.
Keywords: data acquisition; game engine; simulator; vehicle driving; vehicle physics
Host item entry: Proceedings of the 25st Conference STUDENT EEICT 2019, ISBN 978-80-214-5735-5

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/186672

Permalink: http://www.nusl.cz/ntk/nusl-414574


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Conference materials > Papers
 Record created 2020-07-11, last modified 2021-08-22


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