Original title: Efektivní trasování cest v objemových médiích na GPU
Translated title: Efficient GPU path tracing in solid volumetric media
Authors: Forti, Federico ; Elek, Oskár (advisor) ; Goel, Anisha (referee)
Document type: Master’s theses
Year: 2018
Language: eng
Abstract: Realistic Image synthesis, usually, requires long computations and the simulation of the light interacting with a virtual scene. One of the most computationally intensive simulation in this area is the visualization of solid participating media. This media can describe many different types of object with the same physical parameters (e.g. marble, air, fire, skin, wax ...). Simulating the light interacting with it requires the computation of many independent photons interactions inside the medium. However, those interactions can be computed in parallel, using the power of modern Graphic Processor Unit, or GPU, computing. This work present an overview over different methodologies, that can affect the performance of this type of simulations on the GPU. Different existing ideas are analyzed, compared and modified with the scope of speeding up the computation respect to the classic CPU implementation. 1
Keywords: GPU; light transport simulation; participating media; path tracing; GPU; objemové média; simulace transportu světla; trasování cest

Institution: Charles University Faculties (theses) (web)
Document availability information: Available in the Charles University Digital Repository.
Original record: http://hdl.handle.net/20.500.11956/94735

Permalink: http://www.nusl.cz/ntk/nusl-372877


The record appears in these collections:
Universities and colleges > Public universities > Charles University > Charles University Faculties (theses)
Academic theses (ETDs) > Master’s theses
 Record created 2018-03-07, last modified 2022-03-04


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