National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.
Polymorphic Image Filters
Salajka, Vojtěch ; Vašíček, Zdeněk (referee) ; Sekanina, Lukáš (advisor)
This thesis deals with the polymorphic image filter design. The study includes polymorphic circuits, their theoretical base and practical applications. It further focuses on the cartesian genetic programming that can be used for an evolutionary design of some types of image filters. The thesis continues with the specification of the evolutionary algorithm to be used for the design of the polymorphic image filters. The implementation of the algorithm is described in two versions -- a standard one running only on a CPU and an accelerated one that partially uses the GPU. Several polymorphic image filters are designed by means of the algorithm.
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.
Polymorphic Image Filters
Salajka, Vojtěch ; Vašíček, Zdeněk (referee) ; Sekanina, Lukáš (advisor)
This thesis deals with the polymorphic image filter design. The study includes polymorphic circuits, their theoretical base and practical applications. It further focuses on the cartesian genetic programming that can be used for an evolutionary design of some types of image filters. The thesis continues with the specification of the evolutionary algorithm to be used for the design of the polymorphic image filters. The implementation of the algorithm is described in two versions -- a standard one running only on a CPU and an accelerated one that partially uses the GPU. Several polymorphic image filters are designed by means of the algorithm.

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