National Repository of Grey Literature 70 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Data Structure Proposal for Travel Agency’s Information System
Solárik, Róbert ; Jošth, Radovan (referee) ; Kříž, Jiří (advisor)
This bachelor‘s thesis deals with data structure developement for travel agency’s information system. First part of this thesis analyses current situation and possible problems within the company. The data structure proposal for the travel agency’s information system is based on this analysis.
Graphics Intro 64kB Using Ray Tracing
Luňák, Miroslav ; Herout, Adam (referee) ; Jošth, Radovan (advisor)
This thesis is concerning the description of creation of graphic intro 64kB using ray tracing. The main focus is the problems and principles connected with the topic of the thesis. Further on, the thesis describes the actual realization of the application and the achieved results. The conclusion covers the evaluation of thesis and possible ways for further improvement of the project.
Barcodes Generation Library
Horáček, Tomáš ; Řezníček, Ivo (referee) ; Jošth, Radovan (advisor)
In the theoretical part of this thesis are described linear, stacked and 2-D Matrix barcodes. Practical part describes the barcode generation library and shows some example which demonstrate the usage of this library.
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
Fast Implementation of Geometric Algorithms
Krba, Martin ; Jošth, Radovan (referee) ; Havel, Jiří (advisor)
One of the most often used calculations in computer graphics is detection of collision between ray of light and triangle on the surface of object in 3D space. This frequent usage is motivation to search for the best methods for this calculations. This thesis contains explanation of basics of this topic and also testing of methods with real input data to better and accurate comparison.
Performance Evaluation of Graphics Accelerator
Vanek, Juraj ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This paper deals with possibilities and functions of modern graphic accelerators and with measuring performance under OpenGL interface. Widespread algorithms to render scene in real-time are used. It focuses on how to test every part of accelerator's graphic pipeline as well as measure performance in rendering of advanced effects and theoretical speed at general purpose calculations through graphic processor. This testing is realized by implementing multiple test series and their further evaluation. Final application enables setting of test parameters and outputs a score, by which is possible to judge accelerator's performance in comparison among themselves.
Exploitation of GPU in graphics and image processing algorithms
Jošth, Radovan ; Svoboda, David (referee) ; Trajtel,, Ľudovít (referee) ; Herout, Adam (advisor)
Táto práca popisuje niekoľko vybraných algoritmov, ktoré boli primárne vyvinuté pre CPU procesory, avšak vzhľadom k vysokému dopytu po ich vylepšeniach sme sa rozhodli ich využiť v prospech GPGPU (procesorov grafického adaptéra). Modifikácia týchto algoritmov bola zároveň cieľom nášho výskumu, ktorý  bol prevedený pomocou CUDA rozhrania. Práca je členená podľa troch skupín algoritmov, ktorým sme sa venovali: detekcia objektov v reálnom čase, spektrálna analýza obrazu a detekcia čiar v reálnom čase. Pre výskum detekcie objektov v reálnom čase sme zvolili použitie LRD a LRP funkcií.  Výskum spektrálnej analýzy obrazu bol prevedný pomocou PCA a NTF algoritmov. Pre potreby skúmania detekcie čiar v reálnom čase sme používali dva rôzne spôsoby modifikovanej akumulačnej schémy Houghovej transformácie. Pred samotnou časťou práce venujúcej sa konkrétnym algoritmom a predmetu skúmania, je v úvodných kapitolách, hneď po kapitole ozrejmujúcej dôvody skúmania vybranej problematiky, stručný prehľad architektúry GPU a GPGPU. Záverečné kapitoly sú zamerané na konkretizovanie vlastného prínosu autora, jeho zameranie, dosiahnuté výsledky a zvolený prístup k ich dosiahnutiu. Súčasťou výsledkov je niekoľko vyvinutých produktov.
Web Interface for Image Processing
Wollný, Pavel ; Jošth, Radovan (referee) ; Beran, Vítězslav (advisor)
The bachelor's thesis treat of creation web interface for image processing. The basic demands for final application are defined here. Work is concerned with design client interface, server and their communication. After that implementation of these parts are described. System is based on technologies HTML, CSS, JavaScript, PHP and AJAX. Processing of photos is provided by GD library PHP and extern application, which is write with the help of library OpenCV.
Fluid Simulation
Štambachr, Jakub ; Polok, Lukáš (referee) ; Jošth, Radovan (advisor)
This diploma thesis addresses the problem of liquid and gas simulation, it particularly deals with computer simulation of flow of viscous newtonian liquids with a free surface. A main goal of this work is to create an efficient simulation model, utilizing the benefits of current GPU parallel architecture for general-purpose computing. I chose to implement Smoothed Particle Hydrodynamics, a lagrangian particle-based method. A significant portion of this thesis consists of speed analysis of the implemented algorithm, comparison with other authors' achievements in the field and a demonstration of benefits brought by GPU involvement in the computation. As an output of the thesis I present an interactive computer program that allows for real-time simulation (and visualization) of water-like fluids.
Creating of Internet Travel Agency
Solárik, Róbert ; Jošth, Radovan (referee) ; Koráb, Vojtěch (advisor)
Táto diplomová práca sa zameriava na vytvorenie podnikateľského zámeru pre online cestovnú agentúru s cieľom zistiť, či je ekonomicky výhodné začať podnikať v turistickom ruchu ako predajca zájazdov cez internet. Táto práca tiež vykonáva analýzy okolia a podáva odporučenia vo forme časového harmonogramu, marketingového plánu, operačného plánu a finančného plánu. Na základe predpokladaných finančných výkazov hodnotí ekonomickú výhodnosť projektu.

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