National Repository of Grey Literature 40 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Temperature analysis of molded case circuit breaker's current path
Mejzlík, Tomáš ; Makki, Zbyněk (referee) ; Dostál, Lukáš (advisor)
The work deals with the preparation of dimensional drawings, circuit-breakers and switching elements for inclusion in the database devices. Part of the original drawing documentation is from the U.S. catalogue EATON. Preparation of drawings from the catalogue meant to convert the projection between U.S. and European, including compliance with ISO and ČSN, redraw geometry to the CAD system using Autodesk AutoCAD 2010 and complete dimension. Another part of the project was to model the two completely dimensioned breakers in 3D space, along with their implementation in the model EATON cabinet, including the construction of their connections to buses and cable entry.
Concept of 3D Electric Catalogue and Manual
Tuček, Luděk ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
The bachelor thesis deals with modern 3D electronic catalogues and manuals that will be used by users of the expansion turbine operators to quickly locate and determine the required spare parts and expansion turbine. Manufacturing company serves for product presentations and will also serve as a guide for disassembly and assembly of components required by expansion turbine users.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
3D Model View Options for E-business and Economic Cybernetics
Burýšek, Michal ; Konečný, Vladimír (referee) ; Dvořák, Jiří (advisor)
This bachelor‘s thesis deals with environment of e-business its current trends and defining by using science of economic cybernetics. The first part focuses on how the economic procedures works and shows these procedures through the schemes of economic cybernetics discipline. The second part deals with current trends in the 3D view and its use in e-business environment and future developments.
Racing Game in 3D
Ševčík, Martin ; Láník, Aleš (referee) ; Šuška, Boris (advisor)
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation.
Model visualization in virtual reality
Lukačovič, Samuel ; Lacko, Branislav (referee) ; Hůlka, Tomáš (advisor)
This thesis is dedicated to a term called virtual reality, its history, applications and possible technological adaptations. Subsequently the focus is going to shift towards a type of software called game engine. The function, historical development and various kinds of game engines are going to be closely described. Practical part of the thesis is going to be focused on making of training simulation in virtual reality. During development the unique features of the chosen game engine, thanks to which this game engine is suitable for creating such applications, are going to be used.
Analysis of Defects on PCB Using Modern Optical Method
Vala, Martin ; Řezníček, Michal (referee) ; Řihák, Pavel (advisor)
This diploma thesis is focused on detecting of defects on BGA (Ball Grid Array) components using of X-ray. Defects are formed during reflow BGA components during assembly, but also later due to mechanical and thermal stress. Therefore, there is an overview of defects and methods of diagnosis of BGA packages eg .: modern X-ray defect detection or micro sections. There is disclosed a device NORDSON DAGE XD7600NT its operation and setup. The device enables advanced methods of scanning called X-plane. For creating 3D models used reconstructive software called CERA, which uses raw data from the method of X-Plane.
Digitizing of human tissues
Matejková, Monika ; Koutný, Daniel (referee) ; Paloušek, David (advisor)
The goal of this bachelor thesis is to build up a compact overwiew of recent development in medical visual methods, which allow making three-dimensional geometric datas and overwiew of scanning methods outside geometry surface of human body with next digitalizing. There are describing principles of each ones visual methods, their possible advantages, disadvantages, which outputing forms we receive. In next part of this thesis there are describing possibilities of processing acquired datas for making 3D geometry models. Work is completing with appreciation of obtained knowledges and definition of trends future development.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
3D Racing Game For Android Platform
Ševčík, Martin ; Polok, Lukáš (referee) ; Láník, Aleš (advisor)
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey Engine (jME) in developing applications for the Android platform. It includes theoretical knowledge for the jMonkey Engine architecture and the Android platform. In the following section, the thesis describes used techniques and external libraries in solving issues of interaction between jME and Android platform and of working with objects in the 3D scene and their way of implementation.

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