National Repository of Grey Literature 9 records found  Search took 0.00 seconds. 
Adaptive Level of Detail for Planet Rendering
Moravec, Matěj ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis is focused on real time planet rendering with adaptive level of terain detail in Unity engine. Chunked LOD algorithm is modified and used for adaptive change of level of detail. Intancing is used for efective data rendering. Graphic card is used for creating planet geometry with heightmaps and there is also tessellation used for gradual morfing of level change of detail.
Demonstration of an Indexing Algorithm kD Tree and Its Derivatives
Foukal, Tomáš ; Květoňová, Šárka (referee) ; Kolář, Dušan (advisor)
This thesis deals with analysis, designing and implementation of an application for teaching of indexing algorithm kD Tree and its derivates. Also, it deals with testing the application, describing of its use and including examples with exact data. Application as well offers a~possibility of running of algorithms step-by-step and their visualization with a graphical user interface. During development, the emphasis was on executability of the application in all major web browsers.
Database Indexing: SP-GiST for PostGIS
Matula, Lukáš ; Fröml, Vojtěch (referee) ; Zendulka, Jaroslav (advisor)
The goal of the master ́s thesis is to study index methods, spatial data type objects in PostgreSQL database systems and to create SP-GiST index by quadtree in the PostGIS. The PostGIS is spatial database, which extends of PostgreSQL. PostGIS adds support for geographic and spatial objects. It is a big benefit. PostGIS has its own data types, methods and GiST index too, but there is SP-GiST index missing, therefore master's thesis was created.
Procedural City
Dolejška, Daniel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement configurable tool (program), which will be able to build a model of a city. The program uses OpenGL library and principles of procedural generation for model creation. The generation process itself has a number of customizable variables, which have direct impact on the visuals of the models, their complexity and size. Created models can be exported and further modified in almost any 3D graphics software.
Procedural City
Dolejška, Daniel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement configurable tool (program), which will be able to build a model of a city. The program uses OpenGL library and principles of procedural generation for model creation. The generation process itself has a number of customizable variables, which have direct impact on the visuals of the models, their complexity and size. Created models can be exported and further modified in almost any 3D graphics software.
Adaptive Level of Detail for Planet Rendering
Moravec, Matěj ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis is focused on real time planet rendering with adaptive level of terain detail in Unity engine. Chunked LOD algorithm is modified and used for adaptive change of level of detail. Intancing is used for efective data rendering. Graphic card is used for creating planet geometry with heightmaps and there is also tessellation used for gradual morfing of level change of detail.
Demonstration of an Indexing Algorithm kD Tree and Its Derivatives
Foukal, Tomáš ; Květoňová, Šárka (referee) ; Kolář, Dušan (advisor)
This thesis deals with analysis, designing and implementation of an application for teaching of indexing algorithm kD Tree and its derivates. Also, it deals with testing the application, describing of its use and including examples with exact data. Application as well offers a~possibility of running of algorithms step-by-step and their visualization with a graphical user interface. During development, the emphasis was on executability of the application in all major web browsers.
Database Indexing: SP-GiST for PostGIS
Matula, Lukáš ; Fröml, Vojtěch (referee) ; Zendulka, Jaroslav (advisor)
The goal of the master ́s thesis is to study index methods, spatial data type objects in PostgreSQL database systems and to create SP-GiST index by quadtree in the PostGIS. The PostGIS is spatial database, which extends of PostgreSQL. PostGIS adds support for geographic and spatial objects. It is a big benefit. PostGIS has its own data types, methods and GiST index too, but there is SP-GiST index missing, therefore master's thesis was created.
Large Terrain Rendering
Bondarenko, Boris ; Nečas, Ondřej (referee) ; Kajan, Rudolf (advisor)
Realization of large terrain rendering is well-known problem in modern applications which covers this topic. Large terrain rendering can be found in large scale of programs from video games to professional tools used for environment rendering and visual effects processing. For implementation of such programs exists much algorithms, using different techniques for storing, processing and rendering of data. Important subject in domain of graphics data rendering are system limits and also distinctive capacity of human eye. Next important part is the pick of API through which program will communicate with graphics card. In this thesis Direct3D interface from DirectX9 package have been chosen. For comparison in approach to large terrain rendering realization, following algorithms are going to be used : brute force, quadtree and ROAM algorithm.

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