National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Doom-Style Game
Rakus, Roman ; Vyskočil, Michal (referee) ; Pečiva, Jan (advisor)
Usage of effects in computer games is huge. Emphasis is put on the nicest pictures for the lowest price. The newest graphical adapters and technologies are used. In this thesis is described and implemented procedure how to create some effects such as particle systems, per-pixel lighting, normal bump mapping and fake volumetric lines with usage of OpenSceneGraph, shaders and others.
Doom-Style Game
Rakus, Roman ; Vyskočil, Michal (referee) ; Pečiva, Jan (advisor)
Usage of effects in computer games is huge. Emphasis is put on the nicest pictures for the lowest price. The newest graphical adapters and technologies are used. In this thesis is described and implemented procedure how to create some effects such as particle systems, per-pixel lighting, normal bump mapping and fake volumetric lines with usage of OpenSceneGraph, shaders and others.

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