National Repository of Grey Literature 76 records found  beginprevious67 - 76  jump to record: Search took 0.01 seconds. 
Projected User Interface - Board Game
Jílek, Radim ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with analysis of studies using the projected user interface and application designed to use this interface. The aim was to create a working interface that ould allow the simulation of the board game "Ludo!" controled by hand gestures. The result is a working universal interface that enables mutual calibration of the camera and projector using the calibration body. It also provides the interface detector which is used to detect hand in picture of camera.
Application Control Using Gestures
Lengál, Tomáš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
This bachelor thesis deals with application control using sensor Microsoft Kinect. The main goal is to explore the possibility and the suitability of the sensor for gesture recognition and their using in control application. The work focuses on three main tasks. Namely, menu control, rotation control and trimming control.
Web Browser Control Using Gestures
Němeček, Jiří ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
This thesis describes web browser control possibilities using touchless gestures captured over Microsoft Kinect sensor. It presents gesture reading and analyzing procedures for further processing. Particular aspects of design and implementation of the sample application are also shown here. Final part consits of application usability testing summary and describes possibilities of its further deployment.
The Building of Božetěchova 1/2 in Google Earth
Najman, Pavel ; Kupčík, Jan (referee) ; Hruška, Tomáš (advisor)
This thesis deals with creating building models for Google Earth in Google SketchUp. The introductory chapters explain the principles of modeling in Google SketchUp and the most frequently used tools for building modeling. The next chapter provides two methods for creating a building and its subsequent placement in the Google Earth. The main objective of this work is to create a model of the building that meets the criteria  for admission to the 3D Buildings layer.
Frameless Rendering
Najman, Pavel ; Pečiva, Jan (referee) ; Havel, Jiří (advisor)
The aim of this work is to create a simple raytracer with IPP library, which will use the frameless rendering technique. The first part of this work focuses on the raytracing method. The next part analyzes the frameless rendering technique and its adaptive version with focus on adaptive sampling. Third part describes the IPP library and implementation of a simple raytracer using this library. The last part evaluates the speed and rendering quality of the implemented system.
Theremin Simulation Using Leap Motion
Staurovský, Maroš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
The goal of this thesis is the creation and implementation of application that simulates playing the theremin by using Leap Motion sensor and MIDI protocol. This sensor allows us to detect movement of hands and recognition of gestures in the monitored area. This is  used in the aplication to simulate the same principle that is used for playing theremin. Unlike this instrument we are able to produce sound of different instruments which is accomplished by using MIDI. The Leap Motion sensor and MIDI protocol are detailed in the theoretical part of the thesis.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
Data Projector Drawing with Leap Motion
Cilip, Peter ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
Purpose of this bachelor´s thesis is to design interface for application, that is using projector and sensor leap motion. Application is divided to 2 applications, calibration and drawing. Designed interface should be implemented in one of optional programming languages. Thesis is focused on calibration and calibration methods used in computer vision and drawing application. The result of work is multiplatform application written in C++ programming language and Qt library, that uses leap motion and projector to draw. 
Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.

National Repository of Grey Literature : 76 records found   beginprevious67 - 76  jump to record:
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1 Najman, Petr
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