National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Shape grammars for level generation in an action RPG game
Kalva, Tomáš ; Černý, Vojtěch (advisor) ; Bednárek, David (referee)
Third-person 3D action role-playing games inspired by Dark Souls (souls-likes) have recently gained a lot of popularity, but are difficult to develop due to the amount of gameplay and content required. In this thesis, we describe a level-generation framework that aids with prototyping souls-likes. We use shape grammars combined with a grid- based procedural modeler to create the environment. Additional script execution can be intertwined with the grammar, to allow for additional mechanics, such as adding enemies, items and locking parts of the levels. The framework is best fit for generating level sequences and allows designers to create a large amount of varied content and game mechanics with ease. We demonstrate usage of the framework by creating a playable game with it. The code of the game is available inside of the framework that's a part of electronic attachments. 1
Sanguine Genesis -- Real-time Strategy Game
Kalva, Tomáš ; Ježek, Pavel (advisor) ; Kliber, Filip (referee)
The goal of the thesis was to create a real-time strategy game with a unique resource system. Resources are spread continuously across the map. Buildings (represented by plants) gather resources from their neighbourhood. The game can be played against the computer. The game contains features common for the genre - user interface for units managment, automatic navigation of units on the map, fog of war. The user can add new maps and units to the game. It is also possible to create a new implementation of artificial intelligence in C#. User interface uses the WinForms library, the drawing of game objects is done via OpenGL API. 1

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