National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Depth Estimation by Convolutional Neural Networks
Ivanecký, Ján ; Španěl, Michal (referee) ; Hradiš, Michal (advisor)
This thesis deals with depth estimation using convolutional neural networks. I propose a three-part model as a solution to this problem. The model contains a global context network which estimates coarse depth structure of the scene, a gradient network which estimates depth gradients and a refining network which utilizes the outputs of previous two networks to produce the final depth map. Additionally, I present a normalized loss function for training neural networks. Applying normalized loss function results in better estimates of the scene's relative depth structure, however it results in a loss of information about the absolute scale of the scene.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Depth Estimation by Convolutional Neural Networks
Ivanecký, Ján ; Španěl, Michal (referee) ; Hradiš, Michal (advisor)
This thesis deals with depth estimation using convolutional neural networks. I propose a three-part model as a solution to this problem. The model contains a global context network which estimates coarse depth structure of the scene, a gradient network which estimates depth gradients and a refining network which utilizes the outputs of previous two networks to produce the final depth map. Additionally, I present a normalized loss function for training neural networks. Applying normalized loss function results in better estimates of the scene's relative depth structure, however it results in a loss of information about the absolute scale of the scene.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.

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1 Ivanecký, Jakub
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