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Videogames and ecological thinking: player's perspective
Hubert, Andrea ; Šisler, Vít (advisor) ; Javora, Ondřej (referee)
Recent academic work proposes that mainstream video games, which are not specifically designed for reflection or persuasion, can have a potential to implicitly encourage reflection on environmental issues and ecology. Some game developers have also echoed this view. Much of this work either does not include a player perspective in the reflection triggering, or mentions its possible inclusion in future studies. The aim of this thesis is to investigate this proposed potential of mainstream video games through the eyes of those who are to receive the environmental message of such videogames - the players. The present thesis builds on previous research in this area as well as on studies of the process of reflection in video games. In-depth interviews with 11 participants about 5 different mainstream videogames were conducted and their content and structure analysed for common themes. The selected videogames were: Red Dead Redemption II, Death Stranding, Horizon: Zero Dawn, Frostpunk and Cities: Skylines. The results point towards a high variability in the player's responses and attitudes towards the proposed climate reflection triggers in these video games. In addition, the analysis highlighted those factors which contribute to or interfere with the process of reflection, which is often accompanied by the...

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