National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Interactive OpenGL Demo
Chukir, Patrik ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to draft of this game and specific implementation, which is output of this work. In text of thesis is described usage of libraries Assimp , Bullet and IrrKlang . Assimp for loading  an .obj and .dae model file. Bullet for detection of collision and physics of scene. And IrrKlang for sounds. Furthmore thesis  deals with lighting, shadows and implementation of Skeleton animation . Part of thesis is dedicated to implementation of skybox and changing day and night. In last chapter are analyzed test of game.
Realistic Visualization of Snow
Chukir, Patrik ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
This diploma thesis follows visualization of snow formations, which are called penitentes. This work includes also collecting the data needed to derive the optical properties of the penitentes material. Which are different phases between snow and ice. For visualization method is used Progressive Transient Photon Beams, that this work implements with the help of SmallUbpb.
Realistic Visualization of Snow
Chukir, Patrik ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
This diploma thesis follows visualization of snow formations, which are called penitentes. This work includes also collecting the data needed to derive the optical properties of the penitentes material. Which are different phases between snow and ice. For visualization method is used Progressive Transient Photon Beams, that this work implements with the help of SmallUbpb.
Interactive OpenGL Demo
Chukir, Patrik ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to draft of this game and specific implementation, which is output of this work. In text of thesis is described usage of libraries Assimp , Bullet and IrrKlang . Assimp for loading  an .obj and .dae model file. Bullet for detection of collision and physics of scene. And IrrKlang for sounds. Furthmore thesis  deals with lighting, shadows and implementation of Skeleton animation . Part of thesis is dedicated to implementation of skybox and changing day and night. In last chapter are analyzed test of game.

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