National Repository of Grey Literature 2 records found  Search took 0.02 seconds. 
Applying genetic algorithms for decision trees induction
Šurín, Lukáš ; Mráz, František (advisor) ; Šmíd, Jakub (referee)
Decision trees are recognized and widely used technique for processing and analyzing data. These trees are designed with typical and generally known inductive techniques (such as ID3, C4.5, C5.0, CART, CHAID, MARS). Predictive power of created trees is not always perfect and they often provide a room for improvement. Induction of trees with difficult criterias is hard and sometime impossible. In this paper we will deal with decision trees, namely their creation. We use the mentioned room for improvement by metaheuristic, genetic algorithms, which is used in all types of optimalization. The work also includes an implementation of a new proposed algorithm in the form of plug-in into Weka environment. A comparison of the proposed method for induction of decision trees with known algorithm C4.5 is an integral part of this thesis. Powered by TCPDF (www.tcpdf.org)
RPGcraft
Šurín, Lukáš ; Hnětynka, Petr (advisor) ; Kofroň, Jan (referee)
The aim of this work is to create game environment with added RPG elements which is sharing similarities with the Minecraft. We analyze the game environment further describing the properties that the project should include for the fulfillment of objectives. It contains design and implementation of the game using techniques for efficient and correct running. Project provides a description of possible extensions and shows the usage of LuaJ library for the execution of Lua scripts. The resulting state of the project describes two created games and compares the ability of the established gaming environment with a variety of others which it is appropriate to compare.

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