National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Generating and Rendering of Large Voxel-Based Scenes
Čejchan, Daniel ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This thesis focuses on creating an application for procedural generation and visualisation of a volumetric terrain using the OpenGL library. The terrain is considered to be mostly static, however with a possibility of modification of individual voxels. The project seeks a compromise between rendering performance and the aesthetics. The design is led in a way so that it could be further used as a foundation for a game. An emphasis is put on accelerating used methods on the GPU.
Compiler for a New Modular Programming Language
Čejchan, Daniel ; Kučera, Jiří (referee) ; Křivka, Zbyněk (advisor)
This paper is dedicated to designing a new compiled programming language inspired by C++ and D programming languages. The paper focuses on a new concept called \textit{code hatching} that innovates fields of metaprogramming and compile-time function execution. Prototype compiler is implemented and described, too.
Generating and Rendering of Large Voxel-Based Scenes
Čejchan, Daniel ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This thesis focuses on creating an application for procedural generation and visualisation of a volumetric terrain using the OpenGL library. The terrain is considered to be mostly static, however with a possibility of modification of individual voxels. The project seeks a compromise between rendering performance and the aesthetics. The design is led in a way so that it could be further used as a foundation for a game. An emphasis is put on accelerating used methods on the GPU.
Compiler for a New Modular Programming Language
Čejchan, Daniel ; Kučera, Jiří (referee) ; Křivka, Zbyněk (advisor)
This paper is dedicated to designing a new compiled programming language inspired by C++ and D programming languages. The paper focuses on a new concept called \textit{code hatching} that innovates fields of metaprogramming and compile-time function execution. Prototype compiler is implemented and described, too.

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