National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Google art project: importance and contribution of the media coverage of cultural heritage
Jíchová, Eva ; Dolanský, Pavel (advisor) ; Štoll, Martin (referee)
Nowdays, cultural institutions use modern ways how to communicate to people. Institutions tend to be interactive and engaging attendes to expositions. Technological improvements bring even new kinds of art pieces presentation. Thesis focuses on virtual gallery concept, called Google Art Project. Concept brings selected art pieces from art colection institutions. Google Art Project has given opportunity to use high quality technology to upload institutional works for free. In fact platform enables closer interaction than before. Work gives complex understanding on project technical and organisational point of view. Further focuses on Czech Google partnership organisations, stress is put on mutual perception of cooperation, technological tasks, views, whole project contribution and at the same time on Google Cultural Institute communication.

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