National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
The practical and procedural side of the current video game rating system and its impact on player experience
Bundzik, Richard ; Švelch, Jan (advisor) ; Fousek Krobová, Tereza (referee)
Main topic of this thesis is to gather information how videogame journalists approach writing about videogame difficulty for the readers, given the wide skill range of the players. In the theoretical part the thesis deals with topics that results from difficulty of videogames and methods how developers approach it, accessibility options and influence of reviews not only for their authors but also for the developers. In the empirical part is a practical research consisting of the interviewing few videogame reviewers whom were given half-structured questions on topics included in the theoretical part of the thesis.
How do reviewers percieve games? Videogames as artistic and technical products
Kolmann, Karel ; Švelch, Jaroslav (advisor) ; Krobová, Tereza (referee)
The main topic is centered around videogame journalism and the way in which game reviewers look at videogames. The defining question is whether videogame journalists treat videogames as cultural or technical products thorough their work. The role and position of videogame journalism, games as art and aesthetics aspects of videogames are first studied in the theoretical section. These topics are further examined in practice using content analysis of chosen reviews which aims to investigate the means through which reviewers describe videogames in previously theoretically defined categories.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.