National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Programmable Shaders in OpenSceneGraph
Czompál, Zsolt ; Španěl, Michal (referee) ; Švub, Miroslav (advisor)
Graphic processors, that are used nowadays, have programmable units called shaders. By programming these units we can achieve better results in graphical applications, than by running the effect or the program on the processor. There are different programming languages for programming these units. In this thesis I have chosen the language GLSL with OpenSceneGraph API. The main point of the following capitols is to demonstrate how do shaders work with OpenSceneGraph, and the implementation of common graphic effects.
Programmable Shaders in OpenSceneGraph
Czompál, Zsolt ; Španěl, Michal (referee) ; Švub, Miroslav (advisor)
Graphic processors, that are used nowadays, have programmable units called shaders. By programming these units we can achieve better results in graphical applications, than by running the effect or the program on the processor. There are different programming languages for programming these units. In this thesis I have chosen the language GLSL with OpenSceneGraph API. The main point of the following capitols is to demonstrate how do shaders work with OpenSceneGraph, and the implementation of common graphic effects.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.