National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Collision Detection Library
Chlubna, Tomáš ; Španěl, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-dimensional space. In general, there are methods describing how to mathematically express and calculate such collisions. However, such methods are usually unsuitable for usage in information technology due to the performance and memory requirements. It is also necessary to work with the discrete time that is not present in the real world. That brings the need to implement algorithms that are not only able to detect the collisions in a specific point in time, but also to predict them according to the available data about the movement of the objects in the scene. The solution uses game development and physics simulations techniques. Therefore, this works describes some optimization techniques as well as suitable scene representation formats and GPU rendering mechanisms.
Binocular vision
Němcová, Andrea ; Šanda, Jaroslav (referee) ; Fedra, Petr (advisor)
This bachelor thesis deals with the physiology of binocular vision for obtaining three-dimensional perception from two-dimensional images when using special glasses. It focuses on anatomy and physiology of the human eye and vision as inseparable parts of binocular vision, and on binocular vision as such. The work also mentions terms related to vision and describes the evolution of binocular vision during the human life. The important part of this thesis is the description of the emergence of three-dimensional perception from two two-dimensional pictures (stereogram). The thesis explains the principles of 3D projection methods, especially those which use active or passive glasses, and briefly describes the possibilities of 3D projection without glasses. The practical part includes a plan of capturing dynamic scenes where important parameters which affect the video capturing are described. The plan provides a description of a dynamic scene design with respect to the possibility of verification of human physiological parameters. Described scenes were captured by two identical cameras and edited in appropriate software. These videos were shown to a group of viewers whose task was to evaluate the videos from both subjective and objective points of view.
Collision Detection Library
Chlubna, Tomáš ; Španěl, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-dimensional space. In general, there are methods describing how to mathematically express and calculate such collisions. However, such methods are usually unsuitable for usage in information technology due to the performance and memory requirements. It is also necessary to work with the discrete time that is not present in the real world. That brings the need to implement algorithms that are not only able to detect the collisions in a specific point in time, but also to predict them according to the available data about the movement of the objects in the scene. The solution uses game development and physics simulations techniques. Therefore, this works describes some optimization techniques as well as suitable scene representation formats and GPU rendering mechanisms.
Binocular vision
Němcová, Andrea ; Šanda, Jaroslav (referee) ; Fedra, Petr (advisor)
This bachelor thesis deals with the physiology of binocular vision for obtaining three-dimensional perception from two-dimensional images when using special glasses. It focuses on anatomy and physiology of the human eye and vision as inseparable parts of binocular vision, and on binocular vision as such. The work also mentions terms related to vision and describes the evolution of binocular vision during the human life. The important part of this thesis is the description of the emergence of three-dimensional perception from two two-dimensional pictures (stereogram). The thesis explains the principles of 3D projection methods, especially those which use active or passive glasses, and briefly describes the possibilities of 3D projection without glasses. The practical part includes a plan of capturing dynamic scenes where important parameters which affect the video capturing are described. The plan provides a description of a dynamic scene design with respect to the possibility of verification of human physiological parameters. Described scenes were captured by two identical cameras and edited in appropriate software. These videos were shown to a group of viewers whose task was to evaluate the videos from both subjective and objective points of view.

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