National Repository of Grey Literature 26 records found  beginprevious17 - 26  jump to record: Search took 0.01 seconds. 
Procedural City
Dolejška, Daniel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement configurable tool (program), which will be able to build a model of a city. The program uses OpenGL library and principles of procedural generation for model creation. The generation process itself has a number of customizable variables, which have direct impact on the visuals of the models, their complexity and size. Created models can be exported and further modified in almost any 3D graphics software.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
Numerical model for the origin of magmatic textures and its application to the Fichtelgebirge/Smrčiny granite batholith
Špillar, Václav ; Dolejš, David (advisor) ; Ježek, Josef (referee) ; Žák, Jiří (referee)
Magmatic processes are major agents responsible for the formation and differentiation of the Earth's crust. In contrast to extensive efforts to improve understanding and utility of igneous geochemistry, physical processes of magma differentiation and solidification remain largely unclear. Large variability of igneous textures provides record of these processes and intensive parameters governing the crystallization. In this thesis, we develop quantitative methods, which allow us to better interpret igneous textures in the framework of physics of solidification. We have developed a new three-dimensional model of crystallization from one- component melt driven by homogeneous and heterogeneous nucleation and crystal growth. The predicted textures are quantitatively characterized by crystal size distributions, spatial distribution functions and parameters representing grain contact relationships. The model employs high resolution in a large volume simulation domain in order to produce statistically stable results. Our simulations, performed for various functional forms of nucleation and growth rates with respect to time, imply that (i) crystals are ordered (anti-clustered) on short length scales. This reflects that other crystals already have a finite size at the time of nucleation of younger crystal,...
Tool for Designing Procedural Textures
Číž, Miloslav ; Polok, Lukáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with implementation of a program library for designing and generating two-dimensional procedural textures and its GUI supportive tool. Attention was paid to common methods as well as to other computer graphics areas with effort for modifying the algorithms in order to achieve unique results. An effective way of texture representation and its concrete implementation is also presented.
Rendering of Implicit Surfaces
Koc, Karel ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the issue and how to represent implicit surfaces, how to divide the scene and how to illuminate the scene.
3D Accelerated Photo Viewer
Gajová, Veronika ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This work deals with the problem of design and implementation of multiplatform picture viewer, using OpenGL graphic library. Lag-free execution of the aplication is achieved by usage of multiple threads and suitable synchronization mechanisms.
Interactive 3D Terrain Editor
Hulva, Jiří ; Vanek, Juraj (referee) ; Přibyl, Jaroslav (advisor)
The purpose of this work is to design and implement an interactive 3D terrain editor. The application should be able to create three-dimensional model of a terrain from input data, display it and allow free movement in displayed scene. Users should be provided with tools for editing heightmaps and surface textures. There should be option to load models of objects, like buildings or vegetation and place them on chosen locations.
Visiting Cards Generator
Moučka, Milan ; Chalupníček, Kamil (referee) ; Chudý, Peter (advisor)
Business cards are a popular data medium for providing information nowadays. This bachelor work deals with an application of business cards' generating according to general stated rules. Its result is an application which generates business cards for the PDF document. These are ready to be printed and cut in partial ones.
Texture Characteristics
Zahradnik, Roman ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
Aim of this project is to evaluate effectivity of various texture features within the context of image processing, particulary the task of texture recognition and classification. My work focuses on comparing and discussion of usage and efficiency of texture features based on local binary patterns and co- ccurence matrices. As classification algorithm is concerned, cluster analysis was choosen.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.

National Repository of Grey Literature : 26 records found   beginprevious17 - 26  jump to record:
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