National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Algorithms for browsing 2D maze
Chvíla, Lukáš ; Jelínek, Aleš (referee) ; Žalud, Luděk (advisor)
This thesis describes an automatic path finding method in a 2D maze defined by bitmap evidence grids. The problem was solved in the programming language C# with the help of the straight line decomposition algorithm used for creating a network of potential routes. The algorithm assumes approximation of obstacles by vector polygons. The resulting path was found by the means of algorithm A*. The result is a path described by line segments. After some modifications, the path could be used for robot navigation.
Algorithms for browsing 2D maze
Chvíla, Lukáš ; Jelínek, Aleš (referee) ; Žalud, Luděk (advisor)
This thesis describes an automatic path finding method in a 2D maze defined by bitmap evidence grids. The problem was solved in the programming language C# with the help of the straight line decomposition algorithm used for creating a network of potential routes. The algorithm assumes approximation of obstacles by vector polygons. The resulting path was found by the means of algorithm A*. The result is a path described by line segments. After some modifications, the path could be used for robot navigation.
Algorithms for browsing 2D maze
Chvíla, Lukáš ; Jelínek, Aleš (referee) ; Žalud, Luděk (advisor)
This thesis describes an automatic path finding method in a 2D maze defined by bitmap evidence grids. The problem was solved in the programming language C# with the help of the straight line decomposition algorithm used for creating a network of potential routes. The algorithm assumes approximation of obstacles by vector polygons. The resulting path was found by the means of algorithm A*. The result is a path described by line segments. After some modifications, the path could be used for robot navigation.

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