National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.
Design and Implementation of a 2D Game in Unity
Dvořáček, Martin ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and creating levels randomly from modules. Game will be made in game engine Unity.
Design and Implementation of a 2D Game in Unity
Dvořáček, Martin ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and creating levels randomly from modules. Game will be made in game engine Unity.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.
Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.

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