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Defining and Fulfilling Tasks in 3D Space for Several Users
Kudlač, Boris ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create system for setting and completing objectives in 3D multiplayer space, in particular for project TankGame. This project is a simulation of tank battles and thesis adds a new feature to it, which is setting and detecting any objectives for single and multiplayer game. In the same time, it demonstrates its capabilities by implementing a deathmatch game for 2 or more players.
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Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
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Defining and Fulfilling Tasks in 3D Space for Several Users
Kudlač, Boris ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create system for setting and completing objectives in 3D multiplayer space, in particular for project TankGame. This project is a simulation of tank battles and thesis adds a new feature to it, which is setting and detecting any objectives for single and multiplayer game. In the same time, it demonstrates its capabilities by implementing a deathmatch game for 2 or more players.
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Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
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