National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
The Influence of Tezuka Osamu on Later Comics Äuthors
Doucková, Ilona ; Křivánková, Anna (advisor) ; Tirala, Martin (referee)
Japanese people see Tezuka Osamu as a significant figure of Japanese comic in 20th century, who gained nicknames as ‚god of manga' or ‚Japanese Walt Disney' during his life. Majority of people know him only as an author of popular manga (Japanese comic) Black Jack, Mighty Atom, Emperor of Jungle or Princess Knight, but his legacy is of much greater extent than what was already mentioned. This paper uses especially the method of analysis of secondary sources and, first of all, tries to introduce Tezuka's life and his complex work that is characterized by innovative techniques and broadening manga topics. In the second place, it attempts to find Tezuka's influence in work of later manga artists (especially in shojo manga of female group called Niju yonen gumi and manga authors linked to Tezuka's studio known as Tokiwaso) and the third, it gives a short and brief introduction to Tezuka's work as animator and to Tezuka's achievements in field of anime. Key words: Japanese popculture, manga, Japanese comic, anime, Tezuka Osamu, Astro Boy, shojo, Niju yonen gumi, Fortyniners, Ikeda Riyoko, Takemiya Keiko, Oshima Yumiko, Hagio Moto, Tokiwaso, Ishinomori Shotaro, Fujiko Fujio, Mushi production, Urasawa Naoki, Pluto
The Role of Characters in Japanese Visual Culture
Flesch, David ; Sýkora, Jan (advisor) ; Tirala, Martin (referee)
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visual culture and society in general. For a better understanding of the argumentation that follows in chapters 2 to 4, I first introduce the reader to the world of postwar Japanese visual culture, its most iconic works and characters. In the following chapter I observe fictional characters from a psychological and sociological standpoint, and highlight their significance for contemporary society. Chapters 3 and 4 are dedicated to some of the most significant subcultures in postwar Japan - the shojo and otaku. In each of these chapters I first offer a synopsis of their respective histories and proceed to analyze some of the main trends associated with these subcultures; trends that have subsequently led to a major shift in consumer culture and a significant popularization of characters, the character business and its products. I argue that the most significant phenomenon associated with shojo culture is kawaii, the aesthetic of cuteness. Kawaii is arguably one of the defining aesthetic categories of contemporary Japan and is closely linked to postwar visual culture and the character goods industry. In the case of otaku, passionate consumers and fans of visual culture and modern media, I have focused on...
The Influence of Tezuka Osamu on Later Comics Äuthors
Doucková, Ilona ; Křivánková, Anna (advisor) ; Tirala, Martin (referee)
Japanese people see Tezuka Osamu as a significant figure of Japanese comic in 20th century, who gained nicknames as ‚god of manga' or ‚Japanese Walt Disney' during his life. Majority of people know him only as an author of popular manga (Japanese comic) Black Jack, Mighty Atom, Emperor of Jungle or Princess Knight, but his legacy is of much greater extent than what was already mentioned. This paper uses especially the method of analysis of secondary sources and, first of all, tries to introduce Tezuka's life and his complex work that is characterized by innovative techniques and broadening manga topics. In the second place, it attempts to find Tezuka's influence in work of later manga artists (especially in shojo manga of female group called Niju yonen gumi and manga authors linked to Tezuka's studio known as Tokiwaso) and the third, it gives a short and brief introduction to Tezuka's work as animator and to Tezuka's achievements in field of anime. Key words: Japanese popculture, manga, Japanese comic, anime, Tezuka Osamu, Astro Boy, shojo, Niju yonen gumi, Fortyniners, Ikeda Riyoko, Takemiya Keiko, Oshima Yumiko, Hagio Moto, Tokiwaso, Ishinomori Shotaro, Fujiko Fujio, Mushi production, Urasawa Naoki, Pluto
The Role of Characters in Japanese Visual Culture
Flesch, David ; Sýkora, Jan (advisor) ; Tirala, Martin (referee)
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visual culture and society in general. For a better understanding of the argumentation that follows in chapters 2 to 4, I first introduce the reader to the world of postwar Japanese visual culture, its most iconic works and characters. In the following chapter I observe fictional characters from a psychological and sociological standpoint, and highlight their significance for contemporary society. Chapters 3 and 4 are dedicated to some of the most significant subcultures in postwar Japan - the shojo and otaku. In each of these chapters I first offer a synopsis of their respective histories and proceed to analyze some of the main trends associated with these subcultures; trends that have subsequently led to a major shift in consumer culture and a significant popularization of characters, the character business and its products. I argue that the most significant phenomenon associated with shojo culture is kawaii, the aesthetic of cuteness. Kawaii is arguably one of the defining aesthetic categories of contemporary Japan and is closely linked to postwar visual culture and the character goods industry. In the case of otaku, passionate consumers and fans of visual culture and modern media, I have focused on...

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