National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
3D Shape Interpolation
Zouhar, Marek ; Polok, Lukáš (referee) ; Španěl, Michal (advisor)
This thesis deals with creation of a~tool for progressive interpolation of shape of a~3D polygonal mesh. Used methods take inspiration mainly in technique Manual Landmarks and use parametrization of an object to a~sphere. The result of this thesis is an addon for an open-source modelling program Blender, which automatically creates an animation of shape deformation based on two input models.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
3D Shape Interpolation
Zouhar, Marek ; Polok, Lukáš (referee) ; Španěl, Michal (advisor)
This thesis deals with creation of a~tool for progressive interpolation of shape of a~3D polygonal mesh. Used methods take inspiration mainly in technique Manual Landmarks and use parametrization of an object to a~sphere. The result of this thesis is an addon for an open-source modelling program Blender, which automatically creates an animation of shape deformation based on two input models.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.