National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Real-time Strategy Game in Space
Vavrek, Michal ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
Nowadays, we could find a lot of real-time strategy games (RTS games) in stores. Many of them are really similar and contain similar elements. That is the reason why we decided to create a RTS game, which will contain typical elements of the RTS game and moreover it will contains new elements, which we think that games of this genre should have. One of the main tasks is to create extensible game with new objects, actions and missions. The run-time compiling of the new things from a XML document have proven as a very good choice to do the extensibility. The next main task is to enable setting and changing some properties of objects during the game. We have decided to use a run-time scripting. Based on our decisions we create the RTS game that meets our requirements as part of this work. The game is developed in C# for .NET platform. The game is just prototype because it does not contain an artificial intelligence. But current implementation of the game is fully sufficient to demonstrate our added properties and features to the RTS games. The work also contains several implemented objects and missions. The missions use the implemented objects to demonstrate the functionality. Powered by TCPDF (www.tcpdf.org)
Real-time Strategy Game in Space
Vavrek, Michal ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
Nowadays, we could find a lot of real-time strategy games (RTS games) in stores. Many of them are really similar and contain similar elements. That is the reason why we decided to create a RTS game, which will contain typical elements of the RTS game and moreover it will contains new elements, which we think that games of this genre should have. One of the main tasks is to create extensible game with new objects, actions and missions. The run-time compiling of the new things from a XML document have proven as a very good choice to do the extensibility. The next main task is to enable setting and changing some properties of objects during the game. We have decided to use a run-time scripting. Based on our decisions we create the RTS game that meets our requirements as part of this work. The game is developed in C# for .NET platform. The game is just prototype because it does not contain an artificial intelligence. But current implementation of the game is fully sufficient to demonstrate our added properties and features to the RTS games. The work also contains several implemented objects and missions. The missions use the implemented objects to demonstrate the functionality. Powered by TCPDF (www.tcpdf.org)

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