National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Recording Studio with Accomodation
Fiala, Jakub ; Pilný, Ondřej (referee) ; Kalousek, Lubor (advisor)
The main aim of this master’s thesis is to design a recording studio in a place of an abandoned agricultural building in a small village called Radešín. The thesis is structured into three parts. Goal of the first part is creation of a design documentation of architectural and structural designs. The building will consist of two storeys, a cellar and a gable roof. The most used building material will be reinforced concrete. Recording studio will offer three recording rooms accompanied by a large control room. Accommodation will include five apartments for ten inhabitants and a common room with kitchen. The second part is focused on design of selected building services. The building will be equipped with an air-to-water heat pump and wood chip boiler for heating. A mechanical ventilation with heat recovery will provide fresh air. Heat pump will also work as a cooling source. Furthermore, designs of the rainwater treatment, water heating, lightning and photovoltaics on the roof are included. The third part revolves around the matter of room acoustics. It describes basic knowledge and terminology of this field, which are then used to solve reverberation. I dealt with three variants – initial state, state with additional dampening and state with additional dampening with movable acoustic panels. One calculation was made in Microsoft Excel, the other one with help of room simulation in Odeon. Finally, I compared these two methods.
Reverb Digital audio effect based on convolution with impulse response of acoustic room
Tichý, Vladimír ; Rajmic, Pavel (referee) ; Mačák, Jaromír (advisor)
This work deals with a computer simulation of an acoustic room using its impulse response. Two different approaches to the simulation are described with their pros and cons and then the work is focused on the physical approach, which uses room’s impulse response during the simulation. Several methods for the extraction of the impulse response of the acoustic room are mentioned with their conditions of use. The detailed description of various algorithms for a real time convolution computing is followed by the cost analysis of frequency domain block convolution algorithms. Several algorithms are chosen, implemented and tested in Matlab environment. Then the most effective of them is chosen to be implemented in VST technology as the plug in module for real time room simulation.
Reverb Digital audio effect based on convolution with impulse response of acoustic room
Tichý, Vladimír ; Rajmic, Pavel (referee) ; Mačák, Jaromír (advisor)
This work deals with a computer simulation of an acoustic room using its impulse response. Two different approaches to the simulation are described with their pros and cons and then the work is focused on the physical approach, which uses room’s impulse response during the simulation. Several methods for the extraction of the impulse response of the acoustic room are mentioned with their conditions of use. The detailed description of various algorithms for a real time convolution computing is followed by the cost analysis of frequency domain block convolution algorithms. Several algorithms are chosen, implemented and tested in Matlab environment. Then the most effective of them is chosen to be implemented in VST technology as the plug in module for real time room simulation.

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