National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Design of Reverberator for Room Acoustics Simulation
Húserka, Jozef ; Orlovský, Kristián (referee) ; Kurc, David (advisor)
This thesis deals with artificial simulation of acoustic spaces by using reverberators. Output of this document consists of four reverberation algorithms and function that evaluates objective parameters of acoustic space from impulse responses. Reverberators and script were implemented using Matlab. Graphical user interface is used to present all of the algorithms for easier usability. First chapter deals with objective parameters of acoustic spaces and the ways they are computed from impulse response. Second chapter describes various structures which are used to build reverberators. Those structures are used in third chapter in implementations of reverberators. Third chapter also compares all implemented reverberators . In last chapter experiment was made. Impulse responses of three spaces were measured and subsequently aproximated by algorithms implemented in this thesis.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
Design of Reverberator for Room Acoustics Simulation
Húserka, Jozef ; Orlovský, Kristián (referee) ; Kurc, David (advisor)
This thesis deals with artificial simulation of acoustic spaces by using reverberators. Output of this document consists of four reverberation algorithms and function that evaluates objective parameters of acoustic space from impulse responses. Reverberators and script were implemented using Matlab. Graphical user interface is used to present all of the algorithms for easier usability. First chapter deals with objective parameters of acoustic spaces and the ways they are computed from impulse response. Second chapter describes various structures which are used to build reverberators. Those structures are used in third chapter in implementations of reverberators. Third chapter also compares all implemented reverberators . In last chapter experiment was made. Impulse responses of three spaces were measured and subsequently aproximated by algorithms implemented in this thesis.

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