National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Software Multi-Effect for Post-Production of Pop Music
Trkal, Tomáš ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
This diploma thesis deals with design and implementation of complex software system for post-production of popular music. The system was implemented as a plug-in module in C++ language using JUCE application framework. The emphasis was on creating a well arranged and intuitive graphic user interface. The plug-in provides a set of audio effects and processors that can be connected into the desired graph structure. For less experienced users, there is a database of preset configurations usable for a variety of input signals.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
Sound Effect "Glitch Machine"
Cimmerman, Matej ; Mošner, Ladislav (referee) ; Černocký, Jan (advisor)
This thesis addresses software music effects and their implementation. It shows design and implementation of the Glitch Machine, which belongs to the music multieffect programs and demonstrates the simultaneous use of various music effects to process audio signals. The result is a program for Windows OS, which utilizes cooperation of various effects, namely a filter, reverb, distortion, extractor, reverz, stutter, shifter, pitch resample and gain. It allows extensive and detailed editing of an audio track and a higher extent of manipulation with sounds, than with single music effects. Other components of the program include visualisations of the waveform and frequency spectrum of audio signals and an option for loading and saving effect presets. The program was tested in tests of the performance and memory usage and also with user testing of quality and graphical interface.
Deep learning modelling of reverberation effects
Bilkovič, Ondrej ; Schimmel, Jiří (referee) ; Miklánek, Štěpán (advisor)
This master’s thesis deals with the theory of reverberation and ways of artificially simulating reverberation. It explains the basic workings of machine learning, categorizes neural networks and discusses their use in audio signal processing. The result of the thesis is the implementation of multiple neural network architectures for modelling of a reverberation effect and the parametrization of it’s controls. The quality of the performance of these network is judged by carrying out objective tests and a subjective listening test. The best performing model is capable of relatively good quality of modelling a reverberation effect and parametrizing it’s control for decay time.
Adaptive real-time reverb as a plugin for Unity game engine
Konečný, Dominik ; Balík, Miroslav (referee) ; Kiska, Tomáš (advisor)
This work is about reverberators as system for simulating space properties of sound and their implementation in game development software Unity. The goal of this thesis is to create a working plug-in module for this development software, which is capable of working in real time and also can change it's parameteres in real time.
Software Multi-Effect for Post-Production of Pop Music
Trkal, Tomáš ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
This diploma thesis deals with design and implementation of complex software system for post-production of popular music. The system was implemented as a plug-in module in C++ language using JUCE application framework. The emphasis was on creating a well arranged and intuitive graphic user interface. The plug-in provides a set of audio effects and processors that can be connected into the desired graph structure. For less experienced users, there is a database of preset configurations usable for a variety of input signals.
The instrumentation of the theater hall
SUFČÁK, Pavel
The goal of this bachelor thesis is to summarize technical equipment of the theater hall in Prachatice, make calculations of reverberation times of specific hall and come up with adjustments to improve acoustic characteristics of examined hall. Come up with electroacoustic improvements of installed technical devices in the hall and make a list of improvements for future.

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