National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Optimized Ray Tracing
Trojan, Martin ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis deals with optimization methods for ray tracing. There are discussed several methods of acceleration structures and method for reducing the complexity of calculating intersection with complex objects. Part of the text also deals with the ray tracing method and the concepts associated with this technique. For the purposes of this thesis have been created application, which is implemented ray tracing algorithm using a uniform grid for optimization.
Parallelization of Ray Tracing
Čižek, Martin ; Juránek, Roman (referee) ; Herout, Adam (advisor)
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback is time needed to compute the image, therefore it's usually parallelized. This thesis describes parallelization and ray tracing in general. It explains the possibility of how can be ray tracing parallelized as well as it defines the problems which may occur during the process. The result is parallel rendering application which uses selected ray tracing software and measurement of how successful this application is.
Photorealistic Rendering of 3D Scenes
Vlnas, Michal ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster convergence of the scene, using a local radiance approximation in the scene with hemispherical harmonics, which allows more effective way of ray casting on the given surface. In the first part, the basics of photorealistic rendering are introduced together with commonly used algorithms for image synthesis. The mathematical apparatus used in this thesis is defined in the second part of the thesis. Subsequently, existing solutions in this area are presented. The following chapter summarizes state-of-the-art methods in this branch. The rest of this thesis is focused on proposal and implementation of already mentioned extension.
Realistic Rendering of Smoke and Clouds
Kopidol, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer graphics and implementation of this feature to existing application. The first part is summary of techniques and tricks used in computer graphics to display such objects in scene, their pros and cons and the most used techniques of displaying volumetric data. Next part is more closely focused to choosed technique of rendering volumetric data with consideration of light behavior inside the volume (also called participating media) and basic relationships used used in computation. In following part of work there is short list of applications - renderers used to realistic rendering of scene, which are suitable for implementation of selected volumetric data rendering algorithm. Selected application - Blender is describled more deeply including its inner structure, especially rendering engine. Last part of work is dedicated to design, implementation and integration of rendering algorithm itself.
Methods of Realistic Rendering
Veselý, Ivo ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis deals with possibility of operation of realistic graphics on commonly used technical equipment. There are discussed methods of realistic rendering for the purposes of the thesis. Especially the method of Ray tracing. The acceleration techniques and abstractions of reality are explained. They are necessary for real-time running such a time-consuming system. The bounding volume hierarchy is hardly discussed. A part of the text is also focused on additional techniques for scene building and for material characteristics of models. There is a section focused on lighting models because of lighting lets us to see things. Great part of thesis is focused on techniques of connecting standard rendering methods and details computed independently at software. On the other hand there are mentioned alternative techniques that are considered as possible future move.
High-Quality Shadow Rendering from Complex Light Sources
Navrátil, Jan ; Sochor, Jiří (referee) ; Navrátil, Jan (referee) ; Zemčík, Pavel (advisor)
V interaktivních aplikacích jsou stíny tradičně zobrazovány s pomocí algoritmu založeným na stínových mapách. Nevýhodou toho algoritmu je, že stínová mapa, reprezentovaná texturou, má pouze omezené rozlišení. To může vést k nepěkným vizuálním artefaktům objevujících se na hranách stínů. Tato práce představuje postup, který je založen na vylepšené deformaci textury. To umožní zobrazit scénu obsahující složité světelné zdroje, zredukovat artefakty na hranicích stínů a také vylepšit kvalitu stínů bez ohledu na typu scény a její konfiguraci.
Photorealistic Rendering of 3D Scenes
Vlnas, Michal ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster convergence of the scene, using a local radiance approximation in the scene with hemispherical harmonics, which allows more effective way of ray casting on the given surface. In the first part, the basics of photorealistic rendering are introduced together with commonly used algorithms for image synthesis. The mathematical apparatus used in this thesis is defined in the second part of the thesis. Subsequently, existing solutions in this area are presented. The following chapter summarizes state-of-the-art methods in this branch. The rest of this thesis is focused on proposal and implementation of already mentioned extension.
High-Quality Shadow Rendering from Complex Light Sources
Navrátil, Jan ; Sochor, Jiří (referee) ; Navrátil, Jan (referee) ; Zemčík, Pavel (advisor)
V interaktivních aplikacích jsou stíny tradičně zobrazovány s pomocí algoritmu založeným na stínových mapách. Nevýhodou toho algoritmu je, že stínová mapa, reprezentovaná texturou, má pouze omezené rozlišení. To může vést k nepěkným vizuálním artefaktům objevujících se na hranách stínů. Tato práce představuje postup, který je založen na vylepšené deformaci textury. To umožní zobrazit scénu obsahující složité světelné zdroje, zredukovat artefakty na hranicích stínů a také vylepšit kvalitu stínů bez ohledu na typu scény a její konfiguraci.
Optimized Ray Tracing
Trojan, Martin ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis deals with optimization methods for ray tracing. There are discussed several methods of acceleration structures and method for reducing the complexity of calculating intersection with complex objects. Part of the text also deals with the ray tracing method and the concepts associated with this technique. For the purposes of this thesis have been created application, which is implemented ray tracing algorithm using a uniform grid for optimization.
Methods of Realistic Rendering
Veselý, Ivo ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis deals with possibility of operation of realistic graphics on commonly used technical equipment. There are discussed methods of realistic rendering for the purposes of the thesis. Especially the method of Ray tracing. The acceleration techniques and abstractions of reality are explained. They are necessary for real-time running such a time-consuming system. The bounding volume hierarchy is hardly discussed. A part of the text is also focused on additional techniques for scene building and for material characteristics of models. There is a section focused on lighting models because of lighting lets us to see things. Great part of thesis is focused on techniques of connecting standard rendering methods and details computed independently at software. On the other hand there are mentioned alternative techniques that are considered as possible future move.

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