National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Simulation model of an aircraft internal combustion piston engine
Olšovský, Petr ; Kučera, Pavel (referee) ; Svída, David (advisor)
This master’s thesis deals with creating a real-time simulation model of an aircraft piston engine with emphasis on heating and cooling of the engine cylinders. First part of this thesis focuses on characteristics of aircraft engines and differences with regular automotive engines. The next chapter describes the dependence of engine parameters on atmospheric conditions. The description of the real time model itself follows next. The results of the simulation model are presented and analysed at the end of this thesis.
Embedded System Periphelars Emulation for Fast Prototyping
Müller, Dominik ; Kekely, Lukáš (referee) ; Mrázek, Vojtěch (advisor)
This thesis deals with the design and implementation of a development platfrom for embedded system developers intended to accelerate initial phases of development cycle.  The proposed platform allows to emulate real-time environment of the system under development with possibility to observe and change the environment at runtime.  The design of the entire platform focused on its extensive configurability, ease of extensibility, reusability and versatility.  Simulation is performed directly against a real microcontroller.  The platform thus complements the pure software simulation approach with a real-world basis, but remains reusable and affordable compared to dedicated test systems.  The result of this work is a physical device controllable via the user's computer allowing to connect the development kit and simulate its environment.
Real-Time Simulation Library in 3D Space
Benna, Tomáš ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis describes design and implementation of 3D space physical real-time simulation system as add-on to graphical engine. System contains processing of rigid solid simulation, collision detection and response, which are provided by physical laws. Document contains theoretical introduction of this course of study, design and implementation as multiplatform library and description of user interfaces. Output of this thesis, except library, is also example applications, which demonstrate functionality of designed simulation model.
Embedded System Periphelars Emulation for Fast Prototyping
Müller, Dominik ; Kekely, Lukáš (referee) ; Mrázek, Vojtěch (advisor)
This thesis deals with the design and implementation of a development platfrom for embedded system developers intended to accelerate initial phases of development cycle.  The proposed platform allows to emulate real-time environment of the system under development with possibility to observe and change the environment at runtime.  The design of the entire platform focused on its extensive configurability, ease of extensibility, reusability and versatility.  Simulation is performed directly against a real microcontroller.  The platform thus complements the pure software simulation approach with a real-world basis, but remains reusable and affordable compared to dedicated test systems.  The result of this work is a physical device controllable via the user's computer allowing to connect the development kit and simulate its environment.
EASIMEN - Sandbox pro umělé bytosti v simulovaném prostředí
Hencz, Attila ; Neruda, Roman (advisor) ; Pilát, Martin (referee)
Title: EASIMEN - A sandbox for artificial creatures in simulated envi- ronment Author: Attila Hencz Department / Institute: Department of Theoretical Computer Sci- ence and Mathematical Logic Supervisor of the bachelor thesis: Mgr. Roman Neruda, CSc., Insti- tute of Computer Science of the ASCR,1 v.v.i.2 Supervisor's e-mail address: Roman.Neruda@mff.cuni.cz Abstract: The present work investigates the creation of a flexible near- universal simulation environment for artificial intelligence with embodi- ment and real-time simulation in mind. Also, a look is taken at the prob- lems associated with the functioning of such a systems and the methods that can be used in a simulation of this kind. The current implementation of the simulation environment (EASIMEN) is rather simplified and its purpose is the demonstration of the proposed design and architecture. Additionally, there are a couple of simplistic module implementations available for the underlying artificial intelligence architecture proposed by the author (BIAR). These modules are only mere showcases of certain aspects of the issues at hand, and serve as templates for the implemen- tation of more sophisticated modules in the future. Keywords: artificial intelligence, real-time simulation, 3D graphics, phys- ically simulated virtual environment, embodied...
EASIMEN - Sandbox pro umělé bytosti v simulovaném prostředí
Hencz, Attila ; Neruda, Roman (advisor) ; Brom, Cyril (referee)
In the present work we investigate the creation of a exible nearuniversal simulation environment for arti cial intelligence with embodiment and real-time simulation in mind. We also take a look at the problematics associated with the functioning of such an systems and the methods that can be used in a simulation of this kind. The current implementation of the simulation environment is not a complete system, but rather more separate projects which are showcases of certain aspects of the problematics at hand.
Simulation model of an aircraft internal combustion piston engine
Olšovský, Petr ; Kučera, Pavel (referee) ; Svída, David (advisor)
This master’s thesis deals with creating a real-time simulation model of an aircraft piston engine with emphasis on heating and cooling of the engine cylinders. First part of this thesis focuses on characteristics of aircraft engines and differences with regular automotive engines. The next chapter describes the dependence of engine parameters on atmospheric conditions. The description of the real time model itself follows next. The results of the simulation model are presented and analysed at the end of this thesis.
EASIMEN - Sandbox pro umělé bytosti v simulovaném prostředí
Hencz, Attila ; Neruda, Roman (advisor) ; Pilát, Martin (referee)
Title: EASIMEN - A sandbox for artificial creatures in simulated envi- ronment Author: Attila Hencz Department / Institute: Department of Theoretical Computer Sci- ence and Mathematical Logic Supervisor of the bachelor thesis: Mgr. Roman Neruda, CSc., Insti- tute of Computer Science of the ASCR,1 v.v.i.2 Supervisor's e-mail address: Roman.Neruda@mff.cuni.cz Abstract: The present work investigates the creation of a flexible near- universal simulation environment for artificial intelligence with embodi- ment and real-time simulation in mind. Also, a look is taken at the prob- lems associated with the functioning of such a systems and the methods that can be used in a simulation of this kind. The current implementation of the simulation environment (EASIMEN) is rather simplified and its purpose is the demonstration of the proposed design and architecture. Additionally, there are a couple of simplistic module implementations available for the underlying artificial intelligence architecture proposed by the author (BIAR). These modules are only mere showcases of certain aspects of the issues at hand, and serve as templates for the implemen- tation of more sophisticated modules in the future. Keywords: artificial intelligence, real-time simulation, 3D graphics, phys- ically simulated virtual environment, embodied...
EASIMEN - Sandbox pro umělé bytosti v simulovaném prostředí
Hencz, Attila ; Neruda, Roman (advisor) ; Brom, Cyril (referee)
In the present work we investigate the creation of a exible nearuniversal simulation environment for arti cial intelligence with embodiment and real-time simulation in mind. We also take a look at the problematics associated with the functioning of such an systems and the methods that can be used in a simulation of this kind. The current implementation of the simulation environment is not a complete system, but rather more separate projects which are showcases of certain aspects of the problematics at hand.
Real-Time Simulation Library in 3D Space
Benna, Tomáš ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis describes design and implementation of 3D space physical real-time simulation system as add-on to graphical engine. System contains processing of rigid solid simulation, collision detection and response, which are provided by physical laws. Document contains theoretical introduction of this course of study, design and implementation as multiplatform library and description of user interfaces. Output of this thesis, except library, is also example applications, which demonstrate functionality of designed simulation model.

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