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Animation in 3D Studio
Černý, Miloš ; Žák, Pavel (referee) ; Přibyl, Jaroslav (advisor)
The goal of this project is to inform readers about options of character animation. In theoretical part we discuss key-frame animation, forward and inverse kinematics and also the ragdoll technique. The aim of this work is to create a complex animation using 3D Studio Max with some of previously mentioned techniques.
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Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
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Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
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Animation in 3D Studio
Černý, Miloš ; Žák, Pavel (referee) ; Přibyl, Jaroslav (advisor)
The goal of this project is to inform readers about options of character animation. In theoretical part we discuss key-frame animation, forward and inverse kinematics and also the ragdoll technique. The aim of this work is to create a complex animation using 3D Studio Max with some of previously mentioned techniques.
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