National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Water Surface Visualization
Kliš, Michal ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The aim of this work is to investigate and implement methods for real-time simulation and visualization of large water bodies. The knowledge gained from the research is further exploited in the implementation of a specific application used for ocean simulation. Among the methods discussed is the spectral method. The text will offer the reader, in addition to the actual introduction to this method, various insights to focus on in its implementation.
Real-Time Ray Tracing
Blecha, Vít ; Sumec, Stanislav (referee) ; Herout, Adam (advisor)
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibility of rendering triangles using this method. Goal of my work is study of existing algorithms to test ray-triangle intersection, their comparison, their computing demandingness and speed on different pc architectures. I will also implement these algorithms to existing ray tracer working in real-time.
Real-Time Image Processing
Polok, Lukáš ; Sumec, Stanislav (referee) ; Zemčík, Pavel (advisor)
This work is concerned with acceleration of two-dimensional image processing using programmable graphical hardware (or GPU's). Set of implemented operations includes some basic, mostly atomic, image processing functions. However, library is designed in such a manner so it can be easily extended by adding new functions. Implementation of graphical algorithms using GPU's profits from their high computational power and fast development cycles. For situations where target hardware doesn't support programmable shading, required by the library, reference "C" language implementation is available.
Water Surface Visualization
Kliš, Michal ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The aim of this work is to investigate and implement methods for real-time simulation and visualization of large water bodies. The knowledge gained from the research is further exploited in the implementation of a specific application used for ocean simulation. Among the methods discussed is the spectral method. The text will offer the reader, in addition to the actual introduction to this method, various insights to focus on in its implementation.
Real-Time Image Processing
Polok, Lukáš ; Sumec, Stanislav (referee) ; Zemčík, Pavel (advisor)
This work is concerned with acceleration of two-dimensional image processing using programmable graphical hardware (or GPU's). Set of implemented operations includes some basic, mostly atomic, image processing functions. However, library is designed in such a manner so it can be easily extended by adding new functions. Implementation of graphical algorithms using GPU's profits from their high computational power and fast development cycles. For situations where target hardware doesn't support programmable shading, required by the library, reference "C" language implementation is available.
Real-Time Ray Tracing
Blecha, Vít ; Sumec, Stanislav (referee) ; Herout, Adam (advisor)
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibility of rendering triangles using this method. Goal of my work is study of existing algorithms to test ray-triangle intersection, their comparison, their computing demandingness and speed on different pc architectures. I will also implement these algorithms to existing ray tracer working in real-time.

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