National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.
Dynamic simulation of rigid bodies using programmable GPUs
Cséfalvay, Szabolcs ; Kmoch, Petr (advisor) ; Kolomazník, Jan (referee)
The goal of this work is to create a program which simulates the dynamics of rigid bodies and their systems using GPGPU with an emphasis on speed and stability. The result is a physics engine that uses the CUDA architecture. It runs entirely on the GPU, handles collision detection, collision response and different forces like friction, gravity, contact forces, etc. It supports spheres, rods (which are similar to cylinders), springs, boxes and planes. It's also possible to construct compound objects by connecting basic primitives.
Dynamic simulation of rigid bodies using programmable GPUs
Cséfalvay, Szabolcs ; Kmoch, Petr (advisor) ; Kolomazník, Jan (referee)
The goal of this work is to create a program which simulates the dynamics of rigid bodies and their systems using GPGPU with an emphasis on speed and stability. The result is a physics engine that uses the CUDA architecture. It runs entirely on the GPU, handles collision detection, collision response and different forces like friction, gravity, contact forces, etc. It supports spheres, rods (which are similar to cylinders), springs, boxes and planes. It's also possible to construct compound objects by connecting basic primitives.
Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.

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