National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Vizualization of Multi-Agent System With Using Unity Engine
Prokop, Jaroslav ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D game engine. Subsequently, the thesis deals with creating visualization application which is going to communicate over a network connection with an application written in framework Jason for modeling of multi-agent environment. This sends an requests to visualization agents and their environment on the side of visualization application.
Disruption of movement or cohesion of groups through individuals
Vejmola, Jiří ; Neruda, Roman (advisor) ; Děchtěrenko, Filip (referee)
Title: Disruption of movement or cohesion of groups through individuals Author: Jiří Vejmola Department: Department of Theoretical Computer Science and Mathematical Logic Supervisor of the master thesis: Mgr. Roman Neruda, CSc., Institute of Computer Science of the ASCR, v. v. i. Abstract: Just a few of informed and like-minded individuals, guides, are needed to lead otherwise naive group. We look at some of the possible changes that can be caused by the presence of another informed individual with different intentions, an intruder. It is implied that he cannot cause anything significant under normal circumstances. To counter that and to increase his chances of success we intruduce a new parameter - credibility. We explore how it changes the overall behaviour. We show that by applying it to the intruder his influence over others increases. This in turn makes naive individuals more willing to follow him. We show that if the right conditions are met he can eventually become the one who leads the group. Keywords: multi-agent system, swarm intelligence, emergence, credibility
Vizualization of Multi-Agent System With Using Unity Engine
Prokop, Jaroslav ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D game engine. Subsequently, the thesis deals with creating visualization application which is going to communicate over a network connection with an application written in framework Jason for modeling of multi-agent environment. This sends an requests to visualization agents and their environment on the side of visualization application.
Automatic System for Starcraft Game Playing
Skácel, Dalibor ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This thesis focuses on artificial intelligence principles used in komputer games and their demonstration by implemented automatic system for playing Starcraft. This system uses methods such as: decision trees, finite state machines and it handles decision making in real time environment, control of multiple units with different abilities and works with partial informatik about opponent. Starcraft: Broodwar is one of the most famous real time strategy games and it was chosen for this thesis for its balance and available application interface for controlling the game. The goal is to show artificial intelligence methods in praxis and to create a system which is competitive against other systems in SSCAI (Student Starcraft AI Tournament) competition and even against human players.

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