National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
The role of libraries in cultural and creative industry
Čejková, Kateřina ; Kolínová, Pavlína (advisor) ; Landová, Hana (referee)
This bachelor's thesis investigates the role of libraries in cultural and creative industries. The text defines various concepts related to these industries, maps the needs of libraries and highlights the necessity for libraries to adapt to new user requirements and other influences, such as the development of information technologies. The thesis gives an overview of different activities and projects, which are a way for public libraries to present themselves outside of their premises. These projects include not only public events to attract new readers, but also cultural events that have become an integral part of cultural life in various towns and cities. In this way, libraries are becoming a part of the streets, for example through little wooden libraries designed to exchange and share books, or through their presence in festivals, outdoor swimming pools, or public transport. Powered by TCPDF (www.tcpdf.org)
The position of video game industry among the creative industries in the Czech Republic
Roubíčková, Anna ; Kubaš, Mario (advisor) ; Hanzlík, Jan (referee)
The diploma thesis entitled "The position of video game industry among the creative industries in the Czech Republic" brings up a complex view on the Czech video game market. It has been created based on data acquired from numerous local and international scientific studies and also using interviews with selected representatives of the Czech video game market. It has turned out that the Czech video game industry builds up its economical position step by step. Its year-on-year turnover grows and thus gradually counts up to even larger portion of the return of cultural and creative industries. This happens spontaneously, without systematic support from the national or local governments. However, such a support is common in other European countries. Interested parties that play a part in the Czech video game market would be (according to conducted interviews) very interested in this kind of support, mainly in form of tax relief and the promotion of local developers abroad (which would also bring foreign investors into the country). Thus, the claim that the implementation of institutional support of Czech video game would solve its two most acute problems, is valid. All addressed representatives (coming from different segments of video game market) have confirmed that these two issues are the lack of financial and marketing support. In case these barriers of market development are removed, the process of growth of the Czech video game market as a strong member of the industry would speed up significantly. All abovementioned facts, along with other aspects of the problematics, are reflected in SOAR analysis that brings the thesis to an end.
Experience Economy. Danish Approach to the Cultural and Creative Industries
Vandělík, Jakub ; Kubaš, Mario (advisor) ; Kouba, Vojtěch (referee)
The diploma thesis entitled "Experience Economy. Danish Approach to the Cultural and Creative Industries" is primary concerned with mega-trend of experience economy in Denmark. Main purpose of this work is to analyze and intruduce specific Danish approach to the Cultural and Creative Industries. Author used diachronic and synchronic analysis. First chapter characterizes historical economic development of Denmark's state. Following chapter is focused on historical background of experience economy and on Danish approach to this concept. Third chapter discusses influence of Danish socioeconomic environment on Danish approach to experience economy. In the next chapter author analyzes Danish government's role in the development of this concept. Last chapter shows economic impacts of experience economy concept in Denmark.
Self-sufficiency of NGOs in culture
Vyhnánková, Jana ; Boukal, Petr (advisor) ; Römerová, Eva (referee)
The master's thesis focuses on self-sufficiency of NGOs in culture, especially on NGOs in performing arts. The thesis aims to analyze the current status of self-sufficiency of NGOs doing performing arts in the Czech Republic. The research was conducted by means of electronic questionnaires sent to NGOs managers or financial employees. The research has shown that NGOs doing performing arts generate a relatively high level of own funds and they diversify their sources successfully. NGOs do not draw much money from the private sector but they use foreign funds a lot. There is still room for improvement in strategic planning of NGOs fundraising and marketing activities.

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