National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
Program for Robotic Arm Controlling via Internet
Zbirovský, Jiří ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
Objective of this bachelor's thesis is propose and implementation, how could it be the robotics arm connected to the internet, to remote control it. Next point is propose and implementation aplication, which can control this robotics arm via internet. Others point concerned about technical parameters and which other types of servo-system can be used.
Program for Robotic Arm Controlling via Internet
Zbirovský, Jiří ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
Objective of this bachelor's thesis is propose and implementation, how could it be the robotics arm connected to the internet, to remote control it. Next point is propose and implementation aplication, which can control this robotics arm via internet. Others point concerned about technical parameters and which other types of servo-system can be used.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.

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