National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Interactive architecture
Müller, Tomáš ; Stavric, Milena (referee) ; Kaftan, Martin (advisor)
Interactive architecture The world today is constantly dynamically changing. Along with the world, the environment in which people live is changing as well. Architecture, which has been focused on improving and enhancing the surrounding environment for the benefit of mankind since the beginning of humanity, now has the opportunity to come to life and become interactive thanks to technological advancements. Interactive architecture, which dynamically adapts to changing conditions and human needs, can lay the foundation for a robust and adaptable solution that could contribute to more resilient and sustainable architecture in the future. In this work, the use of contemporary digital design techniques will allow the potential of the ancient art of origami - the art of folding paper - to be combined with today’s technology. Thanks to this connection, it is possible to create architecture that will be able to change and adapt to various human needs. This thesis focuses on the digitisation of origami, the development of structures inspired by the Miura origami pattern, the transition from paper shells to kinetic movable shells, and the development of a digital tool capable of designing and controlling the behaviour of interactive shells. The behaviour of the interactive components will be tested through digital simulations.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.

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