National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Adaptive Level of Detail for Planet Rendering
Moravec, Matěj ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis is focused on real time planet rendering with adaptive level of terain detail in Unity engine. Chunked LOD algorithm is modified and used for adaptive change of level of detail. Intancing is used for efective data rendering. Graphic card is used for creating planet geometry with heightmaps and there is also tessellation used for gradual morfing of level change of detail.
Graphics Intro 64kB Using OpenGL
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This Bachelor's thesis deals with the creation of a graphics intro with the executable file size limited to 64kB. The graphics intro is created using the OpenGL API and related libraries. The thesis describes many techniques for a graphics content generation including procedural generation, Perlin noise, mipmaps, volumetric light, face culling, instancing, fog, skybox, and techniques used for reduction of a size of the executable files. The result is a graphical intro showing a night city.
Procedurally Generated City
Panáček, Petr ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This paper deals with problem of procedurally generated city. There are described steps of creation of city. These steps are: road generation, extraction of minimal cycles in graph, division of lots and generation of buildings. Road and buildings are generated by L-system. Our system generate a city from input images, such as height map, map of population density and map of water areas. Proposed approaches are used for implementation of application for generation of city.
Adaptive Level of Detail for Planet Rendering
Moravec, Matěj ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis is focused on real time planet rendering with adaptive level of terain detail in Unity engine. Chunked LOD algorithm is modified and used for adaptive change of level of detail. Intancing is used for efective data rendering. Graphic card is used for creating planet geometry with heightmaps and there is also tessellation used for gradual morfing of level change of detail.
Graphics Intro 64kB Using OpenGL
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This Bachelor's thesis deals with the creation of a graphics intro with the executable file size limited to 64kB. The graphics intro is created using the OpenGL API and related libraries. The thesis describes many techniques for a graphics content generation including procedural generation, Perlin noise, mipmaps, volumetric light, face culling, instancing, fog, skybox, and techniques used for reduction of a size of the executable files. The result is a graphical intro showing a night city.
Procedurally Generated City
Panáček, Petr ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This paper deals with problem of procedurally generated city. There are described steps of creation of city. These steps are: road generation, extraction of minimal cycles in graph, division of lots and generation of buildings. Road and buildings are generated by L-system. Our system generate a city from input images, such as height map, map of population density and map of water areas. Proposed approaches are used for implementation of application for generation of city.
Sevices WCF
ENINGER, Boris
The main goal of this thesis is to acquaint readers with the modern technology Windows Communication Foundation. People who are interested in it can learn via several tutorial lessons how to create and set WCF services. In addition to it, the work describes some techniques of the security service and gives the basic look into hosting area. The problems are explained through visual aids. The sample of audiovisual presentation is available.

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