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History of the Production and Context of Adventure Computer Games in the Czech Republic
Raková, Michaela ; Švelch, Jaroslav (advisor) ; Jirků, Jan (referee)
The thesis deals with the historical development of computer adventure games in the Czech Republic. It focuses on the period that started in 1994 with the production of the first commercial PC game Tajemství Oslího ostrova (The Secret of Donkey Island), and ended in 1998. It also touches an earlier period and factors that influenced the production of the adventure genre in the nineties. Researched titles belong to the genre of 2D point-and-click adventure. The paper brings the analysis of the games according to the theories of game studies, context of their production, information about their producers and analysis of the feedback in the press that focused on computer games. The thesis tries to identify the common features of the first commercial PC games thanks to which the games became very popular in the nineties and also describes the obstacles that the first producers had to overcome in the post socialistic country. At nearly twenty titles the paper tries to reveal the new elements that showed in the historical development of the adventure games and also to describe the differences among monitored titles. The sources of information for the thesis were both the literature, which dealt with computer games, and the interviews with the developers, game designers and distributors who focused on the...
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Return of Investments and the Impact of Regulations on Poker Market
Lovicar, Adam ; Houška, Milan (advisor) ; Hlavatý, Robert (referee)
This bachelor work deals with analyzing of card game Poker, specifically its version
Texas hold´em no limit. The theoretical part shows basic rules, mathematical and statistical
indicators applied in the poker.This part defines the most important poker terms and concepts
and especially helps to understand the practical part. Firstly the practical part deals with
affiliation regulations and the impact on the economic situation of the player, secondly it
deals with state regulations and the impact on the poker market. Playing field was divided
into two groups, then was detected frequency of games against these groups into two periods.
It was further examinated, if exists a difference between the game against professional and
recrenational players, verified by statistical hypothesis testing. Economical indicator EV and
ROI was used for following part to compare different results of the player PokerPro for each
of the periods. In the last section of the practical part was created a prediction, which
examinated the impact of the changes in the gambling law on the taxes, which should be
payed to the state budget. The prediction was made on particular situation.
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