National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Comparison game activities in the match
Kain, Václav ; Buzek, Mario (advisor) ; Frýbort, Pavel (referee)
Title: Comparasion game acitivities in the match. Goal of the project: Process the results of quantitative analysis firm Panini Digital and compare gaming performance between successful and unsuccessful football teams in World Cup 2011 in South Africa. Determine where gaming activities, the difference between these groups. At the same time in the processing of data to check accuracy and correctness of analysis results Panini company and assess whether the importance of using the services of the company. Method: Observational analysis of quantitative and qualitative evaluation by disinterested observation. Results: An objective assessment of the gaming experience of successful and unsuccessful teams in the quantitative evaluation. Key words: Game strategy, football, Panini Digital, game systems
Mags in Dresses Playing Strategies of Female Players Confronted with Hegemonic Masculinity in MMORPG
Bareš, Pavel ; Švelch, Jaroslav (advisor) ; Pospíšilová, Marie (referee)
This paper explores the manifestations of the hegemonic masculinity and gender hierarchy discourse in the environment of MMORPGs and the playing strategies used by female players to react to these manifestations. The main goal of the research was to identify these strategies and analyse them using the hegemonic masculinity theory. For this purpose a series of qualitative interviews with experienced female MMORPGs players have been conducted and by analysing these, 4 strategies have been identified: resistance (challenging the discourse), fulfilling (fortifying the discourse on purpose), resignation (giving in to the discourse) and avoiding (using the game mechanics to escape the female role and related influences of the discourse). This paper therefore introduces 4 hypothetical patterns of behaviour of MMORPG female players who are confronted with manifestations of hegemonic masculinity and shows that the theoretical background of this theory is suitable for tackling the topic of gender inequality within videogame worlds.
Multiplatform network implementation of the Risk game
Guth, Robert ; Forst, Libor (advisor) ; Horký, Vojtěch (referee)
Risk is a computer program for playing the classic version of board game Risk independently on the operating system, enabling multiplayer mode on one or more computers connected through a local network or the internet. Network communication is running according to pre-established protocol, so the Risk can communicate with other programs made for the Risk playing, while they utilize this protocol. Program provides several types of opponents with different difficulties controlled by computer, who are able to challenge both beginners and experienced players. Powered by TCPDF (www.tcpdf.org)
Comparison game activities in the match
Kain, Václav ; Buzek, Mario (advisor) ; Frýbort, Pavel (referee)
Title: Comparasion game acitivities in the match. Goal of the project: Process the results of quantitative analysis firm Panini Digital and compare gaming performance between successful and unsuccessful football teams in World Cup 2011 in South Africa. Determine where gaming activities, the difference between these groups. At the same time in the processing of data to check accuracy and correctness of analysis results Panini company and assess whether the importance of using the services of the company. Method: Observational analysis of quantitative and qualitative evaluation by disinterested observation. Results: An objective assessment of the gaming experience of successful and unsuccessful teams in the quantitative evaluation. Key words: Game strategy, football, Panini Digital, game systems
Random walk and game theory
Vondrušková, Ivana ; Malá, Ivana (advisor) ; Novák, Ilja (referee)
A random walk is a mathematical formalization of a trajectory that consists of taking succesive random steps. The results od random walk analysis have been applied to computer science, economics, biology tec. This thesis is concentrated on connection between random walk and games theory especially with thinglering simulation. The application part of this thesis is focused on game strategies, that determine the amount of bet in next game.

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