National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Innovative Game Demo
Kazík, Tomáš ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game map based on abilities of a game character. The thesis investigates features of already existing solutions - games, which contain procedurally generated environment, or the environment, which requires special abilities of a game character. Consequently, the thesis is engaged in the basics of both integrated development environment and procedural generation. Based on information acquired so far, the thesis is focused on designing and implementing the game character and the procedural map generator.
Short Multiplayer Minigames
Woska, Adam ; Bambušek, Daniel (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and implement a game demo that contains short mini multiplayer games. Unity 3D and Photon Engine were used to implement the demo. The demo consists of three separate mini games. Another content of this work is the research and analysis of games of similar genre. The design of the application and its implementation is also described in this thesis. The result of the work was then tested by real users.
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
3D Demo for Holographic Display
Motyčka, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The goal of this bachelor thesis is to create a game demo application for holographic display with usage of Unreal Engine 4. Thanks for this unusual display, the player can immerse deeper in the game using its interactive components. All of the components are made directly for the holographic display and without it, they won't reach their full potential.
Game Mechanics Based on Liquids
Pomajbíková, Adéla ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of the Bachelor’s thesis is to create a game demo using mechanics based on liquids in the Unity game engine. The thesis investigates the market of existing solutions, the design of game mechanics using liquids in logic puzzles, description of the implementation of these mechanics and an editor for creating new levels. The result is a game demo containing several levels and an editor for creating custom levels.
Short Multiplayer Minigames
Woska, Adam ; Bambušek, Daniel (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and implement a game demo that contains short mini multiplayer games. Unity 3D and Photon Engine were used to implement the demo. The demo consists of three separate mini games. Another content of this work is the research and analysis of games of similar genre. The design of the application and its implementation is also described in this thesis. The result of the work was then tested by real users.
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
3D Demo for Holographic Display
Motyčka, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The goal of this bachelor thesis is to create a game demo application for holographic display with usage of Unreal Engine 4. Thanks for this unusual display, the player can immerse deeper in the game using its interactive components. All of the components are made directly for the holographic display and without it, they won't reach their full potential.

National Repository of Grey Literature : 11 records found   1 - 10next  jump to record:
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