National Repository of Grey Literature 204 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Multilayer neural network
Kačer, Petr ; Klusáček, Jan (referee) ; Jirsík, Václav (advisor)
Bachelor's thesis describes the basics of issue of multilayer neural networks and explains principle of backpropagation algorithm. Next part of thesis is about development of a software for learning and testing multilayer neural networks and describes its graphical user interface. Last part of thesis is dedicated to tutorial examples and practical demonstrations of multilayer neural network usage.
Graphic Development Environment of Agent Low Level Language
Kürti, Szabolcs ; Zbořil, František (referee) ; Horáček, Jan (advisor)
The aim of this work is to design and implement a graphic development environment of agent language ALLL. Language ALLL going to be described in details, such as the ANTLR framework for generating language recognition tools. Theoretical basis of multi-agent systems, together with the features of the selected platform, will be discussed as well. Description of the implementation is followed by the presentation of testing. Closure deals with the discussion of the achieved results.
Sudoku - algorithmization of solution
Buchta, Martin ; Sekora, Jiří (referee) ; Mézl, Martin (advisor)
In this paper, we present an overview of techniques that can be used by people to solve a Sudoku Puzzle. The individual algorithms were theoretically described using real tasks and were implemented on this basis to appropriate graphical user interface in Matlab with the possibility of webcam task loading.
WordNet Database User Interface Innovation
Kopřiva, Adam ; Jaša, Petr (referee) ; Chmelař, Petr (advisor)
This thesis considers innovations of graphical user interface for JWord 3.0. It's a program, which works with electronic lexical database of English - WordNet. The words in this database aren't sorted in the alphabetical order like in usual dictionaries, but they are grouped to synonymic groups. These groups are then connected with different semantic relations. During the implementation design I have focused mainly on the speed of searching for informations about the entered word. This lead to the change of searching engine from searching in files to querying database. The resulting program is composed of two parts - program and graphical user interface. Program interface works with MySQL WordNet 3.0 database. User interface then shows meanings of the entered word and relations to other words (synonyms, antonyms, hyponyms, hypernyms).
Creation of the Graphic Library for VST Plug-Ins
Dufka, Filip ; Kříž, Petr (referee) ; Přikryl, Lubor (advisor)
Master‘s thesis covers use of graphical user interface in audio plug-ins. In first part structure and rendering techniques of audio plug-ins graphical libraries are described. Their efficiency and their way of memory utilization is questioned. Next part puts these techniques in comparison with the state of the art methods used in computer graphics and gaming industry. Their possible use in audio graphical interafaces is analyzed. In the following part, thesis finds solutions to uneffective methods in frequently used situations by presenting deferred shading into audio parameter editor with the goal of photorealistic rendering. Second introduced technique of „Knob Normal Maps“ reduces number of images needed for rendering of turning knob from hundereds to six with comparable results. Goal of diploma thesis was to create graphical library. Graphical library with name RealBox was created, and introduced techniques are the core features. Library reduces work needed to achieve graphical user interfaces for 2D and 3D cases of use. Full class and method documentation for RealBox library was assembled. Library was tested during creation of three VST plugins, with different approaches and emphasis on quick work and fine rendering. Graphical library offers new, faster way of creating audio plug-in interfaces.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
The Use of Means of Artificial Intelligence for the Decision Making Support in the Firm
Jágr, Petr ; Jelina, Pavel (referee) ; Dostál, Petr (advisor)
The master’s thesis deals with the use of artificial intelligence as support for managerial decision making in the company. This thesis contains the application which utilize genetic and graph algorithms to optimize the location of production facilities and logistic warehouses according to transport cost aspects.
GUI for Handling Genetic Programming Chromozome
Staurovská, Jana ; Žaloudek, Luděk (referee) ; Jaroš, Jiří (advisor)
The main goal of this thesis is to create a program for manipulation with genetic programming chromosomes, which should allow export to a vector graphics format, moving of gates, their colouring and other graphical operations, and will work on different operating systems (mainly Microsoft Windows and Linux). For better understanding, the basic principles of cartesian genetic programming are described in theoretical part.
Computational Tool for Gas Flow Modeling through the Piston Assembly
Vitteková, Zuzana ; Dlugoš, Jozef (referee) ; Raffai, Peter (advisor)
The main topic of this bachelor’s thesis is to create a graphical users interface (GUI) in Matlab, facilitating the entry of input parameters for the calculation of the gas flow through the piston assembly and its evaluation. The first part is dedicated to the theory of piston rings followed by an introduction into the gas flow problematics. The second part concerns the procedure of creating the aforementioned GUI.
Chess
Valsa, Vít ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main purpose of my bachelor's thesis was to create the chess computer game software with graphic user interface and to design and develop an algorithm of chess computer with learning ability. It was also necessary to create an interface to the board games manager. In the first part of my work I present the chess game rules and already existing chess game software and specialised chess computers. The next part discusses the mini-max algorithm and other derived algorithms and their possible improvements. The main part of the work deals in description of design and realization of the developed application. The user interface and functionality of the application is also described. In the conclusion the achieved results are summarized and the possible directions of further development of the application are described.

National Repository of Grey Literature : 204 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.