National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
3D Landscape Rendering with Light-Map
Fadrhonc, Pavel ; Juránek, Roman (referee) ; Venera, Jiří (advisor)
Goal of this thesis is to study methods of realtime 3D landscape rendering and implement simple demonstration program which uses selected algorithm for heightmap and lightmap generation.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.
Tool for Designing Procedural Textures
Číž, Miloslav ; Polok, Lukáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with implementation of a program library for designing and generating two-dimensional procedural textures and its GUI supportive tool. Attention was paid to common methods as well as to other computer graphics areas with effort for modifying the algorithms in order to achieve unique results. An effective way of texture representation and its concrete implementation is also presented.
3D Landscape Rendering with Light-Map
Fadrhonc, Pavel ; Juránek, Roman (referee) ; Venera, Jiří (advisor)
Goal of this thesis is to study methods of realtime 3D landscape rendering and implement simple demonstration program which uses selected algorithm for heightmap and lightmap generation.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.

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