National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Browser Game with Artificial Intelligence
Moravec, Michal ; Volf, Tomáš (referee) ; Bartík, Vladimír (advisor)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
Browser Game with Artificial Intelligence
Moravec, Michal ; Volf, Tomáš (referee) ; Bartík, Vladimír (advisor)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
System for trading and automation activities in Ogame
Čarek, Jiří ; Bruckner, Tomáš (advisor) ; Švarc, David (referee)
The goal is to create automatized system for playing online game in order to help player. The major goal of this thesis is to create a program for playing online game Ogame(Gameforge 2015k), in order to remove from game repeated and boring operations, which allows player to be concentrated on game strategy, diplomacy and the need of being online in game. The concept of the program will be changed during development according to current requirements of operations. We used such programming languages as JavaScript, PHP, Bash, HTML, CSS, MySql, Python a Visual Basic. Because of success, it was possible to establish virtual bank for the game. That expanded possibilities of other players and increased the overall playability of the game.

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